Wednesday, May 14, 2025
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Hideo Kojima proposes a recreation the place the protagonist forgets skills if gamers take too lengthy a break


Hideo Kojima is his personal Peter Molydeux, in that he is perpetually on the market pitching Kojima-like concepts for video games he would possibly make. Hideo Jokima? On a current episode of his Japanese radio present, KOJI10, the designer of Steel Gear Strong and Demise Stranding pitched just a few concepts he had for video games based mostly round time. The most effective of the bunch: a recreation through which your character steadily forgets info if gamers take too lengthy a break from taking part in.

As Ian Video games Community reviews, the “forgetting recreation” is one which gamers must “play by means of shortly”.

On this idea, the primary character steadily forgets necessary info and skills when you take too lengthy a break from the sport. For instance, when you don’t play daily, the primary character will steadily overlook issues equivalent to “methods to hearth their gun or what their job is.” This forgetfulness builds up till lastly the participant is unable to maneuver. “Gamers must take every week off work or college to play it,” Kojima laughs.

What’s that, you say? You have already got to play by means of video games shortly lest you overlook what the heck is occurring while you return to them? Sure, everybody all over the place has already had that response. I, too, cannot bear in mind the buttons anymore after I take a break from a recreation. I do like the concept of a Memento-style recreation the place you need to go away notes on your in-game character earlier than you save and stop, although. Make a wee polaroid of Peter Molyneux and write “do not imagine his lies” on it.

Kojima’s different two ideas have been: a recreation through which you begin as a child and steadily age over the course of taking part in into an previous man, with an arc that features worsening eyesight and so forth (sure, sure, me too); and a recreation through which you are creating one thing that takes time to mature, equivalent to wine or cheese, which sounds rather a lot like an idle recreation you possibly can in all probability already play on Steam.

Apparently Demise Stranding 2 virtually had a time mechanic of its personal. The protagonist was going to develop a beard that gamers must shave lest they turn into unkempt (YES, ME TOO), till Kojima determined that Norman Reedus was too large a star and he “did not wish to make him look uncool.” You can play Reedus’s statically stubbled face when On The Seaside releases subsequent month.



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