Monday, November 3, 2025
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Hole Knight: Silksong Gameplay Walkthrough (Far Fields, Greymoor, Bellhart, Shellwood)



On this Hole Knight: Silksong walkthrough, we attain Far Fields, Greymoor, Haunted Bellhart, and Shellwood. We full the whole thing of the Threadspun City mission, and we additionally ring a pair extra of the wanted bells to get nearer to the top of Act 1. We’re additionally attempting to cowl as many collectibles, bosses, and secrets and techniques as attainable whereas supplying you with tons of timestamps all through.

00:00 – First time in Far Fields

05:23 – Shakra’s location in Far Fields

06:12 – Warding Bell software (Far Fields)

09:03 – Essential: Assembly Seamstress and getting Flexile Spines Want

10:32 – The spines shoot into the bottom after you hit the enemy, so go and smack the spines and accumulate them earlier than they despawn to hurry this assortment up

15:59 – Shortcut (Far Fields)

18:11 – Essential: Drifter’s Cloak acquired (fly on gusts of air)

21:07 – Bone Scroll loot

23:50 – Masks Shard (Far Fields)

24:35 – Essential: Fourth Refrain boss combat

27:06 – You needn’t use the drafts, nevertheless it does make the combat faster from right here

27:39 – We die as we kill boss, does give credit score

29:12 – New bench and quick journey (Far Fields)

30:07 – Returning Garb of the Pilgrims Want (Rosary Necklace reward)

34:25 – New merchandise store (Far Fields), prioritize Reminiscence Locket and Software Pouch

35:54 – If you happen to hit the crank above the door after it is opened and break it, you will not have to pay 30 Rosaries to return in once more

39:43 – Flea location (Far Fields)

40:36 – Breakable wall (Far Fields)

46:32 – First time getting into Greymoor

50:10 – Nuu met, Hunter’s Journal acquired

55:25 – Bone Scroll merchandise (Greymoor)

58:34 – Quick journey (Greymoor)

1:00:20 – Reminiscence Locket (Greymoor)

1:04:45 – We’ll die right here, we’ll return after we shorten the runback

1:08:24 – Talking with Garmond opens him up as an non-compulsory companion for boss combat forward

1:18:04 – Crest of Reaper (means that you can swing straight down)

1:21:13 – You’ll be able to say “no” to Garmond as many occasions as you need, however for those who say “sure” he is at all times with you for subsequent combat even for those who die

1:21:42 – Essential: Moorwing boss combat

1:24:32 – Cutscene

1:25:00 – First time in Haunted Bellhart

1:25:38 – Quick journey location (Bellhart)

1:29:25 – Shakra’s location (Greymoor)

1:32:41 – Locked room/battle enviornment, combating birds (Greymoor)

1:38:43 – Shortcut unlocked (Greymoor)

1:39:42 – Ringing Bell #3 (Greymoor) — Must ring all of those to get to finish of Act 1

1:40:21 – Shortcut unlocked (Greymoor)

1:45:29 – Flea (Greymoor)

1:48:06 – Threefold Pin software

1:49:40 – Thread Storm Ability

1:58:19 – A Lifesaving Bridge Want, for those who donate the shards you will make a bridge over the massive hole that drops you into Moss Grotto (you possibly can break the bridge if you need)

1:58:32 – Risky Flintbeetles Want activated

1:59:12 – Shopping for Masks Shard from store (Bone Backside)

2:00:34 – Risky Flintbeetle #1

2:03:59 – The Misplaced Fleas Want Granted (Flea Brew acquired), for those who quick journey with the Fleas, you return to Greymoor

2:06:48 – Risky Flintbeetle #2

2:09:06 – Risky Flintbeetle #3

2:14:15 – Assembly Gilly

2:15:31 – Entice bench (Hunter’s March)

2:19:15 – Voltaile Flintbeetles Want Granted (Reminiscence Locket)

2:20:50 – First time in Shellwood

2:22:51 – Frayed Rosary String (Shellwood)

2:24:04 – Longpin software (Shellwood)

2:25:42 – Locked room/battle enviornment (Shellwood)

2:27:46 – Bench (Shellwood)

2:27:58 – Shortcuts unlocked (Shellwood)

2:28:40 – Shakra’s location (Shellwood)

2:30:22 – Assembly Greyroot (Ceremony of the Pollip Want Promised)

2:32:40 – Pollip Coronary heart #1

2:36:59 – Bench (Shellwood)

2:38:35 – First time getting into Wormways

2:38:54 – Useless Bug’s Purse acquired (Wormways)

2:39:34 – Shakra’s location (Wormways)

2:43:58 – Quick journey (Shellwood)

2:44:28 – Masks Shard (Shellwood)

2:46:28 – Flea (Shellwood)

2:47:38 – Rosary String (Shellwood)

2:50:02 – Essential: Sister Splinter boss combat

2:54:27 – Essential: Cling Grip energy acquired

2:56:31 – Pollip Coronary heart #2

2:58:38 – Hidden wall for Shard Bundle (Shellwood)

2:59:46 – Flea (Bellhart)

3:02:16 – Shortcut unlocked between Bellhart and Shellwood

3:03:09 – Pollip Coronary heart #3

3:03:24 – Shortcut (Shellwood)

3:04:01 – Essential: Widow boss combat

3:06:55 – Needolin capability acquired

3:09:00 – Cutscene (The Threadspun City mission accomplished)

3:09:50 – Essential: Ringing Bell #4 — Must ring all of those to get to finish of Act 1

3:11:57 – First time in regular Bellhart, can now seize the Needs from the board (Silver Bells, My Lacking Courier, and Crawbug Clearing)

For more information on Hole Knight: Silksong, head to our wiki @ https://www.ign.com/wikis/hollow-knight-silksong

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