Whenever you’re exploring the Queen’s Mansion in Chapter 2 of Deltarune, you’ll ultimately come throughout the eating room. Right here, you’ll have to resolve a comparatively small however necessary puzzle room that unlocks deeper elements of the Mansion. The Queen will problem Kris and the gang to search out the exit key hidden beneath certainly one of many silver platters in a room that continually reshuffles itself. In case you’re having a tough time, this information might help you discover the important thing hidden below the dinner plates in Deltarune Chapter 2.

Associated
Deltarune Chapter 2: How one can Discover Secret Boss
Similar to within the first chapter, gamers can discover a secret troublesome boss in Deltarune Chapter 2 in the event that they’re prepared to take the steps required.
How one can Discover the Key Hidden Underneath Dinner Plates in Eating Room (Chapter 2)
Within the Eating Room of the Queen’s Mansion in Deltarune, the important thing to progress is hidden below one of many dinner plates. Begin by clicking on a number of platters at random. After a short time, the Queen will shuffle the room format. Repeat this course of as soon as extra.
After the second reshuffle, take a cautious go searching. It’s worthwhile to search for a small white creature hiding beneath one of many trays. It appears to be like noticeably nearer to the ground than the others and can scurry away when you get too shut.
Work together with the decrease platter to disclose the creature, which is able to then carry the occasion on a desk. The following factor it’s essential do is to steer the desk to destroy the room. The important thing shall be revealed throughout this course of. After you have the important thing, transfer west to the following space of the Mansion.
On this subsequent room, you will must dodge the pottery on wheels, all whereas being chased by Swatchlings. There are fairly a number of of them patrolling, so take your time and use the alcoves to duck out of the best way as you proceed your journey west.
As you progress into the following room, you’ll must dodge a transferring, fire-breathing portray on both facet of an enormous statue of the Queen dominating the middle. As soon as previous it, head north to achieve the following space.
On this room, Berdly will greet you, then whisk Susie away by a hidden bookshelf passage resulting in the roof. For now, it is simply Kris and Ralsei. Take a second to save your sport close to the door you simply got here by.
As you progress into the following space of the Mansion, you’ll face a basic Darkish World problem: a river of acid. Search for a lever close by and pull it to name a swan boat. It can take you on a trip by the river of acid, and also you’ll quickly come throughout the Acid Room Mouse puzzle.

- Launched
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October 31, 2018
- ESRB
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Teen // Language, Suggestive Themes, Gentle Blood, Fantasy Violence
- Developer(s)
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Toby Fox
- Writer(s)
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Toby Fox
- Engine
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gamemaker