Hello there, I’m Miki Majka, Recreation Producer at Rock Sq. Thunder. As we speak, I need to offer you a primary take a look at the official gameplay trailer for our upcoming sport, I Hate This Place, which is coming to PlayStation 5 later this yr. It’s a craft-based, isometric survival horror expertise all wrapped in daring comic-style visuals and soaked in a gritty Eighties horror environment.
I additionally need to take you a bit of deeper into how we’re utilizing sound as extra than simply environment. In I Hate This Place, silence isn’t merely golden — it could imply the distinction between life and dying.
However first, let’s check out the gameplay trailer:
These creatures hunt by sound
As you in all probability seen within the video, the world of I Hate This Place is stuffed with a whole lot of nightmarish, otherworldly creatures from a fairly eerie and distorted world. However what won’t be so clear is that many of those hulking monstrosities can barely see. As a substitute, they stalk their prey (you) by sound, so all of your actions and actions must be thought out. Each footstep, each gunshot, each clang of steel may give off your location.
So whether or not you’re creeping via overgrown woods or navigating decrepit amenities, the floor beneath your sneakers issues. A gradual, crouched shuffle throughout grass will possible be ignored. A careless stomp on damaged glass, not a lot.
Making visible noise
To take this technique additional and make it extra intelligent to gamers, we additionally made sound into a visible language, the place noise is color-coded. It’s a singular visible system impressed to tie in with the sport’s comedian guide artwork type. For instance:
Inexperienced footsteps imply you’re quiet, crouched, transferring slowly, minimizing threat
Yellow indicators you’re strolling at a traditional tempo and making average noise
Crimson means you’re operating or being loud, and also you’re a beacon for hazard
This color-coded suggestions system doesn’t simply apply to footsteps, although. Gunfire, thrown objects, even the howls and assaults of enemies all observe the identical noise-visibility guidelines, serving to you choose simply how a lot noise all your actions are creating.
Sound as a weapon
Simply as sound can get you killed, it may also be used to your benefit and change into your most helpful weapon.
With a little bit of technique and planning, you possibly can lure monsters away from key areas or into your cleverly laid traps. Tossing an empty can down a hallway or into the underbrush would possibly appeal to a close-by creature, providing you with the opening you should escape.
With a bit extra planning and thought, you possibly can attempt to herd enemies collectively into the proper spot to then toss that grenade or molatov cocktail you occurred to scrounge.
Stealth is your buddy
Fight in I Hate This Place is about selecting your battles correctly. Most of the creatures you’ll encounter are brutal, and much more so when evening falls. Getting in weapons blazing is doable, however possibly not all the time the fitting transfer. Ammo is scarce, noise is harmful, and enemies are unforgiving.
So the following time you’re feeling tempted to dash throughout an open area otherwise you assume firing off a shotgun blast in a good hall is a good suggestion, assume twice. In I Hate This Place, it isn’t simply what you do, it’s how loud you might be once you do it. As a substitute, you possibly can depend on stealth, motion, and manipulation. Utilizing the terrain, sound cues, and enemy habits in opposition to them turns into second nature as you study to navigate the surroundings and survive it.
That’s it for as we speak’s deep dive about our fight and probably sound-induced paranoia!
Thanks a lot for studying.

