Any sequence builds up expectations by advantage of its existence. The Warriors titles, with their plethora of traditional video games and cross-franchise spin-offs, have quite a few precedents: expansive playable casts that span worlds, a long time, and even universes; superficial tales to justify stated casts; and easy gameplay that always looks like mere button mashing. Hyrule Warriors: Age of Imprisonment, the follow-up to Hyrule Warriors: Age of Calamity and a tie-in to The Legend of Zelda: Tears of the Kingdom, is a strong Warriors title that performs to a few of these expectations, however dismisses others in a method that feels stunning, if not thrilling.
Like Age of Calamity, Age of Imprisonment will be loved with none prior data of its related mainline title, Tears of the Kingdom. Those that have skilled Tears of the Kingdom will recognize the additional depth given to the Six Sages, who are actually named and playable. However anybody hoping for an in depth roster of established characters, the norm for Warriors video games, may be unpleasantly shocked by Age of Imprisonment. As an alternative of counting on wacky shenanigans to justify a big forged of fan-favorites, it sticks strictly to a critical story, leading to noteworthy absences in its character roster.
Whereas some large names are lacking from the playable forged, Age of Imprisonment‘s ranks are crammed with elevated “generics.” These named facet characters are lieutenants or generals of the totally different Zelda sequence races—Hylian, Zora, Rito, and Goron—who be a part of King Rauru and Princess Zelda within the conflict to cease Ganondorf. These characters’ combos aren’t as distinct because the “predominant” characters’, however they nonetheless really feel distinctive sufficient due to them utilizing totally different weapons.
Not all Rito wield bows, and never all Zora brandish lances. Lago, a Zora, has quick sword strikes which are enjoyable to lash out with. Typhan, a Hylian, has a protect that provides an additional layer of complexity to his moveset. Whereas these types of characters don’t make up for the lacking key figures, they do assist make the setting really feel like a real conflict, the place even the “above-average Joe” is taking part.

Nonetheless, it’s with the established characters the place Age of Imprisonment’s gameplay really shines. Every character has their very own strategy to wiping out the hordes of enemies positioned of their method. Even those that use the identical weapon really feel notably distinct, making it a enjoyable expertise to attempt all of them out and discover a favourite. Zelda, as an illustration, can cease and rewind time to name again projectiles and land additional harm, whereas Calamo the Korok tosses specialised bombs between sword swings to inflict elemental harm.
This underlying gameplay can really feel like easy button mashing because of the method combos are carried out. Irrespective of the character, all of the participant has to do is press the Y button a sure variety of instances, then hit X to finish the combo. However as a result of every combo performs out otherwise for every character, memorizing what every one does and when to make use of them helps alleviate the innate simplicity.
There are additionally additional garnishes that assist add depth to battles. All through Age of Imprisonment, gamers unlock particular tools known as Zonai Units, which can be utilized at will throughout battle with all types of results. Some shoot hearth, ice, or water, which is useful when squaring off in opposition to enemies with elemental weaknesses. Others can replicate projectile assaults or propel the character ahead by swarms of enemies.
Gamers may even imbue combo finishers with Zonai Units for choose characters with ties to the know-how, comparable to Mineru and a assemble utilizing Hyperlink’s visage and temperament, additional deepening the sport expertise with customization. Selecting which Zonai Units to hyperlink as much as assaults will be primarily based on private choice or the map’s wants, comparable to imbuing an assault with water to focus on water-weak enemies. These decisions add a welcome degree of complexity to an in any other case easy set of techniques, even when they solely apply to a couple characters.
Gamers preserve their military by gaining expertise felling monsters in battle, and by enhancing everybody’s weapons. That is the place Age of Imprisonment turns into overwhelming. Weapons require Zonai Metal to improve, and so they’re cut up into classes for every kind. Gamers who need to improve a one-handed sword want Zonai Metal particularly for one-handed swords—Zonai Metal for two-handed swords simply received’t do.
This will get out of hand fairly shortly, as a result of not solely is the quantity of Zonai Metal that may be held directly pretty low, however there are a variety of characters who use the identical weapon kind. There will likely be loads of instances when the participant is just capable of improve one character’s sword due to the restricted sources. The highway to “100% full” Age of Imprisonment is lengthy and arduous.
There’s a silver lining, although: maxing out each weapon isn’t needed for a run-of-the-mill playthrough. Different character upgrades, nevertheless, really feel rather more pertinent even when they’re technically not required. Every character begins with a restricted moveset, and solely after finishing facet quests will their combo tree increase. Facet quests contain delivering the famous supplies obtained by battle phases after which reaping the rewards. The rewards come within the type of all types of upgrades, from the aforementioned combo expansions to everlasting well being will increase, entry to shops, and rather more. These are easy to disregard, however provide an absurd quantity of issues to do for these fascinated about wringing each final drop of unlockables out of Age of Imprisonment.
On high of holding monitor of character upgrades, gamers should additionally hold monitor of Hyrule itself, driving Ganondorf’s military out of Hyrule by clearing particular phases in a Nobunaga’s Ambition-inspired method. Regaining management of an space opens up additional facet quests to aim and grants entry to any of its services, comparable to retailers and coaching grounds. As soon as an space is liberated, enemies could attempt to retake it, and gamers need to dispel the attackers in a set period of time. This back-and-forth provides Age of Imprisonment an intriguing circulate, letting gamers conquer areas at their discretion whereas additionally providing some degree of construction by timed defenses.

Age of Imprisonment efficiently balances participant freedom with innate construction. Though attempting to maintain every character evenly leveled or outfitted with high-level weapons will get overwhelming shortly, there’s a cushty quantity of wiggle room to depart some warriors behind. Many maps enable gamers to pick their characters, to allow them to give attention to leveling up weaker ones or simply use their higher-leveled favorites. Sure maps do have required characters who can’t be swapped out as a result of story involvement, however even when barely underleveled, the sport isn’t too punishing.
There are additionally bonuses that may make a simple map even simpler or assist a weaker character keep afloat. There’s the choice to eat earlier than every battle, and the substances used will provide totally different advantages. Gamers wanting to extend character ranges shortly can give attention to expertise bonuses, but when they’re in search of merchandise drops, they’ll choose a rise to that parameter. Anybody frightened about battle efficiency can prepare dinner up a meal with a bonus to particular assault cost charges or quicker distinctive talent cooldowns, periodic automated therapeutic, much less harm taken from enemies, and even elevated harm from Zonai Units.
The extra expansive, predominant story battlegrounds in Age of Imprisonment even have particular person camps unfold out that supply much more non-compulsory bonuses. These bonuses vary from battle-relevant, comparable to immediately filling assault gauges or reviving as soon as after dying, to exploration-focused, together with displaying the situation of treasure chests and hidden Koroks on the mini map.
To earn these non permanent buffs, gamers trade tickets, that are earned by performing particular duties in the course of the map. Tickets are stored between maps, so it isn’t a foul thought to carry onto them till a difficult struggle or when intent on scouring the map for its Koroks and treasure chests. Each main story maps and the smaller facet quest maps will be replayed if its space in Hyrule is underneath the participant’s management, so nothing is missable and grinding for lacking mission necessities is at all times an choice.
Age of Imprisonment’s plethora of choices helps elevate it as an pleasant Warriors expertise. Alternatively, it suffers from its notable roster absences, particularly for Zelda followers, because it’s frequent to go to Warriors video games not for his or her canon-compliant tales however for the chance to throw fan-favorite characters at floods of enemies. Understanding what to anticipate helps alleviate the frustration, and the Warriors format works wonders at conveying Tears of the Kingdom’s Imprisoning Conflict. Hyrule Warriors: Age of Imprisonment’s seriousness and polish assist it overcome its shortcomings, making it an total good time. And like with most Warriors video games, a superb time is often adequate.


