I am utilizing Unity 6.0 LTS. This can be a prefab (Food1) with 3 features already added to it in On Work together Occasion (). I am utilizing the scripts offered by Unity:
I created an occasion of the prefab (named Food1Instance), and added one other motion to the occasion (associated to gameobject named Objective1.5 Picture). (I didn’t Apply overrides for this occasion as a result of objects are solely accessible in fundamental scene they usually present lacking within the prefab if I apply. In any other case I’d preserve all features contained in the prefab solely).
Now, you by no means know if it is advisable to do modifications inside prefab. So later I deliberate I would like extra gameobjects and features inside prefab. I did so with none points:
However the issue is, it doesn’t mirror within the occasion:
I do not know if that is an anticipated habits or some glitch/concern.
Observe: This drawback happens solely when I’ve added further features to the situations, e.g., the Objective1.5 Picture associated perform. In any other case I can add features to the prefab they usually mirror within the occasion.
If I wanted only one occasion, I may simply replace my prefab as wanted, create a brand new occasion once more and add the additional features wanted within the occasion later. However I would like a number of situations. So it could be tedious to duplicate them once more and prepare the place I had already positioned them within the area.
My objective is, to maintain as many features/actions as doable contained in the prefab solely, so I need not replace issues on muliple situations later. However I am restricted by the truth that many of the gameobjects aren’t a part of prefab, so I am unable to put all of them within the prefab.
So in the end, it result in me this resolution solely, nevertheless it has the issue I described.
Is there any higher workflow to this? Or can this drawback be solved? (With out utilizing customized scripts or modifying/writing any code).






