I used to be pondering of writing a retro assessment of Drakengard. Then I spotted I must assign a remaining rating. A number of scores, in reality: Graphics, Sound, Gameplay, Story, Controls… you recognize, the tried-and-true assessment measurements. I’ll be sincere. If I approached this scoring with the mindset that I apply to different evaluations, Drakengard wouldn’t fare nicely in most classes. That alone says one thing, however to evaluate the sport’s high quality on this means does a giant disservice to what it achieves.
Drakengard is a foul sport. Drakengard is an enchanting sport. Each these statements are true.
What makes Drakengard so attention-grabbing—dare I say “good”—defies the logic of the supposedly goal measurements we’ve used for many years. In case you gave a first-time gamer a controller related to a TV with Drakengard working, that will warrant a minor jail sentence or at least group service. However for those who gave Drakengard to somebody who’s performed 100 video games and turn into disillusioned with how by-product they will begin to really feel, you could simply renew their curiosity in videogames.
I’ve heard followers say the story is what makes Drakengard value enjoying. These individuals say that the refreshingly horrific and subversive plot and characters redeem the questionable gameplay that surrounds them. That Caim and Angelus’ quest of massacring an evil empire (and finally demonic forces) as a result of people suck is a few type of profound ethical assertion. I don’t purchase it. If that have been the case, you’d have the ability to expertise all of what makes Drakengard “good” by watching its cutscenes or a abstract video. However I don’t assume that lets you respect the finer qualities of the sport.
And by finer qualities, I imply razor-sharp tough edges. Edges so tough you’ll be able to impale your self on them and contract tetanus, but marvel at their development as you’re being pierced and contaminated. I truly had enjoyable enjoying Drakengard despite the fact that it’s not a very enjoyable sport. It solely turns into enjoyable for those who give up your self to its maniacal presentation and devour its gameplay as an extension of a better complete. Drakengard is enjoyable insofar as its sport design turns into a way of expressing narrative design. Drakengard can solely presumably work as a videogame. Even then, it’s a miracle that it really works in any respect.
I don’t wish to scrutinize Drakengard beneath the identical measurements that I’d apply to a standard assessment. On the identical time, I do wish to cowl all these assessment classes as I attempt to paint the entire of the curiously fascinating expertise it provided. No matter this sport did to me since enjoying it with a number of fellow sickos for a podcast right here has caught, for higher or worse. So, for the subsequent few paragraphs, I’ll talk about how every of those typical assessment standards contribute to Drakengard‘s twistedly coherent creative assertion in a means few different commercially minded video games have been capable of handle.
Graphics: I’m Drowning in Brown and Crimson
Oh, the PS2 era. You poor factor. Born too early to reap the advantages of HD graphics, born too late for the creative appeal of pixel artwork or low-poly 3D fashions on prerendered backgrounds. It’s not that all PS2 video games look half-baked to a contemporary eye. It’s simply that plenty of them do. Let’s simply say that 3D graphical “realism” seemed lots completely different within the early 2000s than it does now.
Drakengard leverages this ugly realism to nice impact. The world of Drakengard is kind of horrid in spirit, so why wouldn’t it’s horrid on the floor as nicely? Most missions happen in rural plains, stone castles, and different such barren wastelands devoid of pure life and sweetness. So, yeah, most all the pieces you see is washed out and brown. Probably the most colourful it will get is the greenery of the forest missions early on, and what occurs there’s {that a} village of elves will get massacred. So, what do you anticipate? The luxurious vistas of Closing Fantasy X’s Spira? Nay, I say. Present me a feces-colored world ravaged by human conquest and sin.
You already know what goes nicely with brown? I imply, not nicely, however as an efficient means of getting good hell-like aesthetics? Crimson! Blood! Hearth! Decapitation by sword! Mass incineration by dragon breath! Round Drakengard’s climax, plot occasions turn into extra dire (after all) because the world really turns right into a residing hell. What higher approach to convey that visually than by wastelands and ruins tainted with a brownish purple as large infants attempt to eat you? Precisely. Nicely performed, Drakengard.
And hey, you recognize what isn’t ugly? That 60 FPS, child.
Sound: My Ears are Splitting, and I Love It
I’ll say this one with zero irony: I really like the Drakengard OST. It’s a inventive and technical masterpiece of videogame composition and maybe the largest cause that there’s any sense to what I’m saying on this article. With that stated, I’d simply as quickly spin it out of context as Lou Reed’s Steel Machine Music or the soundtrack from Eraserhead. In context, although? It’s the important thing ingredient turning the musou-inspired gameplay loop into an interactive simulation of murderous madness. In case you have been to exchange Drakengard’s OST with the music from another fantasy RPG, it could basically alter the sport’s DNA.
The rating pulls samples from numerous well-known classical works after which throws them right into a blender, shredder, and meat grinder for good measure. You may’t persuade me it’s not fascinating (and hilarious) to expertise the ear-abusing music for over a dozen hours after which see Mozart, Tchaikovsky, and Wagner’s names seem within the pattern credit. Nobuyoshi Sano’s rating pulls parts from these traditional compositions, re-recorded them, then digitally combined and minimize them to create the sonic madness you hear in-game. To additional disorient your senses, it additionally incorporates feels like chicken chirps into the blending. The meant impact was to create a corrupted model of one thing acquainted. By extension, you may say that’s the mission assertion for all the sport.
Controls: I Am the Chaos
I’m not going to lie. This one is fairly exhausting to defend, at the least for the bottom missions. You may’t persuade me that the controls for the aerial missions don’t make for a few of the most satisfying dragon fight in any sport. In spite of everything, Drakengard’s improvement crew inherited veterans from Namco’s Ace Fight sequence, and it seems their really feel for silky aerial movement and intuitive dogfighting interprets simply from airplane to dragon. For higher or worse, nevertheless, these missions aren’t the majority of the sport.
And but! I used to be capable of familiarize myself with the bottom mission controls and start mastering them. There’s an absorbing monotony in positioning your self towards opponents in keeping with weapon kind and urgent sq., then sq., then sq., perhaps triangle (and so on.) whereas watching Caim decimate yet one more mob of enemy scum. Positive, making an attempt to control the appropriate stick so the digital camera seems to be within the desired path is akin to threading a needle after consuming three cups of espresso and 4 pictures of vodka. However conflict is chaotic! Do you assume you’d have excellent 360-degree imaginative and prescient within the throes of bloodshed? The sport’s even good sufficient to point out all close by enemies’ proximity to Caim as purple dots on the compass. It’s completely workable for those who’re not too spoiled by fashionable gaming’s homogeneous requirements. Sure, sure, it’s janky and lacks fluidity or weight, however, uh, no matter! Let’s transfer on.
Story: Present Me a Mass Assassin and I’ll Write You a Tragedy
And right here we’re with the sport’s alleged redeeming issue: the story. Actually, I don’t assume there’s something profound to collect from this story of relentlessly wicked individuals and corrupted civilization for anybody however the edgiest of edgelords. Nevertheless, it’s protected to say that the younger Yoko Taro match the invoice. Drakengard’s world is painted with 50,000 shades of Berserk’s pessimism and brutality, Neon Genesis Evangelion’s uncomfortable Freudianisms, and (I think about) extra obscure otaku deep cuts. And it relentlessly hammers over your head and in your nostril how profane and irredeemable all the pieces is. Jealousy, lust, wrath, and people 4 different sins appear to drive every character’s motivation.
If, like me, you don’t discover that notably inspiring, Drakengard’s story is merely an unhinged vibe to attune to. It’s set dressing for a sport that’s concurrently like a number of others and obstinately not like any of them. It’s indulgently morbid in a means that merely works, sense or that means be damned. Caim is a savage protagonist who hates everybody and all the pieces besides violence and his sister (each of which he could like a bit of too a lot). It’s a blatant subversion of all of the “heroic” killing gamers commit within the Closing Fantasies and Dragon Quests of the RPG world with none of the hope of an Undertale or Moon. Caim’s need for bloodshed is egocentric and relentless. In the meantime, the supposedly madonna-esque damsel-in-distress has secret incestuous longings. Drakengard’s story begins at darkish and persistently spirals down in the direction of wicked.
As if that wasn’t sufficient, the companions Caim finally permits to observe him embody a traumatized pedophile, a traumatized psychopath, and an extremely annoying (and traumatized) little boy. Has there been one other RPG that follows such a depressing bunch? There are attention-grabbing subtleties within the characterizations, however they primarily serve to skewer people’ tendency in the direction of contradiction between what they consider and the way they act. Everyone seems to be despicable—particularly after they faux to not be—but how a lot can we blame them when the world they reside in is equally contemptible? Listening to those characters’ banter throughout missions turns into morbidly humorous in its offputting weirdness. But, as somebody who’s seen the Energy of Friendship persevere a number of too many occasions at this level, Drakengard’s forged is a welcome breath of rank air.
Except for the banter dialogue, Drakengard usually tells its story by in-engine cutscenes. Even the presentation of those scenes feels off. In each, the digital camera seems to be down on the characters from above. These scenes really feel theatrical of their consciousness of our bodies and area, and judgmental in the way it distances us, the viewers, from the motion. One notably memorable scene reveals Caim repeatedly thrusting his sword right into a corpse on the bottom. I can’t recall one other RPG utilizing cutscenes to strive disconnecting me from my avatar in such a seemingly deliberate means. Watching these characters looks like observing rats in a science experiment. All I see are a bunch of pathetic creatures and their disturbing issues and feelings. In each story and gameplay, Drakengard dehumanizes humanity.
How I Realized to Cease Complaining and Love the Gameplay
Let me make this clear: I like Drakengard’s gameplay. I had precise enjoyable enjoying this sport. I can’t promise anybody studying this that you just’ll even have enjoyable for those who play it, so don’t maintain me chargeable for any decidedly unfun experiences for those who deign to choose up the controller. Nevertheless, I can at the least attempt to clarify why I had enjoyable enjoying, because it’s the sensation I’ve most grappled with since finishing the sport.
I consider the enjoyable had much less to do with the texture or reward of the sport design itself than its coherent integration with all the pieces else. It’s no secret that Drakengard’s gameplay is closely musou-inspired. I’ve tried enjoying an older Dynasty Warriors sport earlier than, and it did nothing for me. In a standard musou sport, you decide a hero, mow down opponents, and develop. It’s purported to be epic and satisfying by making you’re feeling robust. For me, it was so predictable on this premise that it felt mechanical—devoid of humanity. All Drakengard needed to do to make me listen was flip the context. Seems musou gameplay is extra attention-grabbing (for me, at the least) whenever you’re requested to query the mass homicide whereas you bask in it. It doesn’t have that downside of missing humanity as a result of it’s tap-dancing on humanity’s grave.
In apply, this dance is a monotonous procession of urgent the Sq. and Triangle buttons as Caim mows down wave upon wave of human livestock. The important thing to creating this work narratively and mechanically is Angelus, the purple dragon, who reluctantly makes a soul-bonding pact with Caim, which supplies Caim the energy he wants for his murderous needs. Even throughout most floor missions, Caim is ready to journey on Angelus to rain fireplace from above and dispatch teams of enemies like bugs. It helps that almost all enemies within the sport are fairly annoying to cope with, so it helps the sensation that they deserve it. At its finest, swapping successfully between the 2 characters’ distinctive homicide types acquired me into essentially the most unsettling type of move state the place I started disassociating as an optimum, unfeeling killing machine.
The pact’s solely downside for Caim is that he loses his voice. Probably the most in-game banter, then, comes from Angelus, who casts fixed judgment on humanity’s pathetic existence while sounding like a chain-smoking grandma. Particularly as a complement to the OST, it’s the precise taste textual content wanted to gas the sport design’s impetus for unheroic mass homicide. Clearing a mission rewards no victory theme, celebratory animation, or different fanfare. Only a somber little tune as Angelus throws out some acidic pseudo-philosophy, like:
“people are a race to be pitied”;
“Sensible males select demise earlier than conflict. Wiser males select to not be born”;
and “What distinction is there between he who kills and he who prays? Fools, these people.”
I neither know nor care if this writing is meant to be sincerely attention-grabbing or simply amusing. The Level, I believe, is that it really works in such stark opposition to how RPGs normally talk reward. It’s a pure indulgence in its personal subversiveness and a reminder that videogames are tips that attempt to make us really feel proud only for investing time into them. And but, I can’t assist however see Drakengard as a celebration of the medium’s capability for expression. And by expressing itself in such an unconventionally maniacal means, Drakengard is an invite for any aspiring builders to interrupt from conference with glee and reverence for videogames’ potential. It was the stepping stone that led to NieR, in spite of everything.
In Conclusion?
Drakengard isn’t “so unhealthy it’s good.” It’s good as a result of the methods through which it’s unhealthy thematically help the methods through which it’s good. It’s good as a result of it feels completely coherent. It’s good as a result of its unhealthy parts shock us into recognizing what videogames are and all of the issues the company world would (normally) by no means dare them to be. Not as a sport, actually, within the commercial-friendly design sense that we like our video games to be “useable”—fluid, complete, will get us in a move state to sink hours into. However perhaps as artwork?
You could be studying all this and assume Drakengard sounds pretentious. I guarantee you that’s not the case. For any creative work to be pretentious, it must attempt to Say One thing. Drakengard doesn’t actually handle to say something. It’s simply an attention-grabbing mishmash of noteworthy and flawed parts that work as a wonderfully coherent videogame expertise. It’s extra of a pure videogame than anything Yoko Taro would work on, all of which attempt to flesh out Drakengard’s obstinately cynical spine with a extra nuanced and mature perspective on humanity. However Drakengard is extra temper than message. To play Drakengard is just to expertise what it’s and marvel that it even exists.







