Wednesday, April 30, 2025
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Kingdom Come 2: Patch 1.2 is right here, bringing new hairstyles, bug fixes and 34 (!) pages of patch notes





Warhorse wasn’t exaggerating: the 1.2 replace for Kingdom Come: Deliverance 2 is big. We’ll summarize every part within the obtain.

Patch 1.2 for Kingdom Come: Deliverance 2 is now out there for obtain and, holy cow! The patch notes quantity to an entire novella.34 pages filled with steadiness adjustments, new content material and bug fixes– Warhorse had already introduced that it might be their greatest replace ever.

Hotfix for Patch 1.2: Since some gamers skilled issues after the massive replace 1.2, Warhorse instantly pushed a hotfix. It’s now out there for Steam and Epic and is round 5 GB in dimension.

So that you don’t should spend the following two hours wading by way of the listing of all the brand new options, we’ll summarize a very powerful data for you. On web page 2 of the article, you’ll discover essentially the most attention-grabbing patch notes and a hyperlink for those who really wish to learn all of them your self.

How huge is the obtain? The replace 1.2 weighs in at a whopping 63 GB on Steam.

Highlights from patch 1.2 for Kingdom Come 2

Barber: Any more, Heinrich can get a haircut and a beard trim. There’s a barber on every map: one in Zhelejov and one in Kuttenberg.

Quick journey level at Bozhena’s: You’ll by no means should trudge by way of the forest to go to the herb girl once more. As an alternative, now you can quick journey on to her hut.

No extra “Stunlock” when drawing a weapon: Beforehand, Heinrich was interrupted when drawing a weapon if he was hit by an opponent – which was fairly unhealthy for his well being. Now that’s been fastened. Nevertheless, the alternative has additionally been reversed, so your enemies can now additionally draw their blades whilst you’re thrashing at them!

New Marriage ceremony Visitors: After patch 1.2, you possibly can meet the singers Udo and Jürgen on the marriage ceremony in Semin.

Simpler to sneak round: The stealth system has been rebalanced. Additionally, you will discover new gear within the sport that’s specifically designed for sneaky gamers.

No extra W-warnings: The message that you just don’t have to carry down the W key when quick galloping now solely seems as soon as. And never each time you trip out.

Drunken Working: Heinrich can dash whereas drunk beginning in patch 1.2. Use at your personal threat.

Controller-Steuerung: We made just a few tweaks right here so that you just not unintentionally open picture mode, for instance.

Bug Fixes: We don’t have the house right here to listing all of them, however you will discover extra particulars on web page 2. The patch fixes graphics bugs and in addition takes care of many little issues that could possibly be annoying in some quests. For instance, preventing Menhard on the Kuttenberg Match was generally thought of a criminal offense.

Additional adjustments: Once more, only a few attention-grabbing examples, there are simply so, so many.

  • Adjusted balancing on many fronts: Polearms, blacksmiths, pickpocketing, sneaking, armor stats, costs, ability trainers, and extra.
  • In case you participate in capturing competitions, the arrows will routinely return to your stock afterwards.
  • Body charges must be improved a bit, and cinematics ought to stutter much less now.
  • Many textures, resembling character outfits, have been improved.
  • Official modding instruments ought to go stay a couple of minutes after the patch, from then on new fan mods may even be out there through the Steam Workshop.
  • A very powerful patch notes for replace 1.2

    For the entire patch notes, comply with this hyperlink to Warhorse’s web site

    New content material and small improvements in patch 1.2

    • Introduction of the barber operate. Strive it out in Zhelejov and Kuttenberg!
    • A fast journey level has been added to Bozhenas Hut.
    • New clothes and gear objects particularly for stealth gameplay have been created and the stealth values for all clothes objects have been rebalanced.
    • The clothes of a number of distinctive characters has been improved with extra particulars and refinements.
    • Added the choice to restore bows and crossbows for extra NPCs, particularly hunters.
    • Added a marker for Mutt on the map and within the compass when the participant sends Mutt to Zhelejov/Satan’s Den.
    • Added a be aware to merchandise descriptions indicating that they are often sniffed out by Mutt.
    • Added the choice to bury Ranyek.
    • Added choice to allow NVidia DLSS 4 Tremendous Decision.

    Fight Adjustments

    • Elevated injury from hits in multi-hit combos.
    • Added correct facial animations for Henry in the course of the mercy kill.
    • Adjusted the animation of drawing the bow whereas in movement.
    • Successful not interrupts the participant when drawing a weapon.
    • Adjusted the animation of the free assault when holding a torch.
    • Adjusted the animation of a canine attacking a goal holding a ranged weapon.
    • Improved the animation for switching to aiming with the crossbow.
    • A slight delay has been added between the melee assault on an opponent when they don’t seem to be focused, with the intention to scale back the effectiveness of assault spamming.
    • The animation of the participant being dragged by the horse in fight has been adjusted.
    • Changes to some sound results resembling hits on the defend or firing the crossbow.
    • The participant can not retreat as simply from attacking enemies due to the slowing impact on hit reactions.
    • The animation of NPCs firing crossbows has been improved.
    • The injury kind for grasp strikes has been accurately adjusted when deciding whether or not to make use of slashing or piercing injury.
    • The injury of the higher grasp strike with a brief sword and defend has been adjusted.
    • Adjusted the restrict of the free-fighting operate in fight.
    • Fastened varied freezes after inflicting large chaos in Kuttenberg.
    • Fastened the issue with lacking audio responses for assaults and hits.
    • Fastened points with disarming NPCs or gamers who ought to have died from a grapple maintain.
    • Fastened occasional infinite fading after happening in a fist battle with low well being.
    • Fastened situation the place gamers holding a ranged weapon could be knocked again lengthy distances by unarmed opponents.
    • Fastened NPC logic for when to make use of a flare in unarmed fight.
    • Fastened the alignment of the animation when the participant steps again when blocking with a defend.
    • Fastened the issue with the additive animation of the NPCs for the torch when preventing a canine or wolf.
    • The chat choice to surrender was generally ignored.
    • Digicam issues in unarmed fight with canines/wolves have been fastened.
    • Fastened a difficulty the place NPCs wouldn’t die correctly when working away from the participant and being hit by a tackling assault.
    • Fastened a difficulty the place gamers would flail within the air throughout an assault sequence whereas clinched if the opponent was killed by the primary blow.
    • Some battle cries didn’t play correctly throughout fights.
    • Fastened NPCs being indecisive about whether or not to hyperlink, battle, or run away in fight.
    • Fastened dying enemies nonetheless their opponent.
    • Fastened the difficulty the place NPCs would improperly equip ranged weapons when engaged in melee fight.
    • Fastened the difficulty the place gamers might indefinitely interrupt the animation of NPCs drawing weapons by attacking them.
    • Corrected the audio for clinch preventing.
    • Corrected the lacking audio when parrying an assault whereas in a clinch.
    • Wolves and canines don’t remodel correctly into ragdolls underneath sure circumstances.
    • Fastened a difficulty the place the participant can rotate the digital camera 360° vertically whereas utilizing the clear view and holding block throughout fight.

    Essential steadiness adjustments

    • The speed at which meals spoils over time has been rebalanced.
    • Armor sturdiness has been rebalanced; the sturdiness vary is now wider, making minor variations between armor extra readable.
    • The components for triggering a blackout by way of drunkenness has been rebalanced.
    • Stealth objects have been rebalanced.
    • The value of meat and different objects that may be looted from animals has been rebalanced.
    • Balanced the problem of pickpocketing from NPCs.
    • Balanced the quantity of injury every armor layer receives.
    • Balanced the affect of an merchandise’s high quality on its worth.
    • Horse gear costs rebalanced.
    • Jewelery costs and values rebalanced.
    • Merchandise weight rebalanced.
    • Balanced the comfort of studying at inns.
    • Modified the distribution of ranged weapons in outlets and different areas.
    • Modified the stats of the Valiant Hunter gear set.
    • Barely improved the loot from chests in some bandit camps.
    • Diminished the costs of ability trainers.
    • Diminished the full worth of the contents of caravan chests.
    • Strengthened polearms.
    • Shields have turn out to be cheaper.
    • The value at which gamers can promote herbs has been elevated.
    • The showiness of things has been recalculated primarily based on their look.
    • Fastened incorrect show of an merchandise’s most charisma when the merchandise is soiled.
    • Made a number of locks within the Trosky area simpler to choose for a smoother leveling curve.
    • Locks on chests that primarily include meals are actually simpler to choose.
    • Adjusted the problem of selecting locks on some horse dealer chests.
    • Fastened exploit associated to a chest with a balanced cube that could possibly be exploited when restocking.
    • Fastened incorrect arrow injury values.
    • The Blacksmithing mini-game has been typically rebalanced.

    Bug fixes for the primary quest (attainable story spoilers!)

    Again within the Saddle

    • The race not routinely fails if too many races are began and completed in fast succession.

    Bellatores

    • Posy and Tugbone not sometimes sleep with lifeless Cumans of their mattress after finishing the search.
    • Fastened Jan von Zimburg sometimes being attacked by the Cumans’ looters whereas he’s speaking to Henry.
    • Fastened a debug string showing when speaking to Jan of Zimburg.
      Besieged
    • The battle has been rebalanced.

    Civitas Pragensis

    • Adjusted problem for the battle with Erik.
    • Improved dialogue cameras when speaking to Hans and Kubyenka.
    • Improved consistency of NPC clothes.
    • Eliminated redundant NPC within the camp.

    Dance with the satan

    • Improved NPCs capturing from the fortress partitions.
    • Improved particles at Maleshov.
    • Improved transition of the hiding animation of the participant’s allies.
    • Improved conduct of enemies.
    • Improved loot.
    • The issue the place characters generally seem later than supposed in cutscenes has been fastened.
    • Fastened a bug the place von Bergow was unclothed when loading a savegame from an older model of the sport.
    • Fastened a bug the place the search would get a softlock if the participant stayed on the fringe of the search space whereas Hans was organising a ladder.

    Divine Messenger

    • Gamers can not depart the closed space at a number of factors.
    • Godwin can not begin the blacksmithing or alchemy mini-games.
    • Butterflies have been faraway from the meadow to enhance the grim environment.
    • Extra NPCs that generally got here to the meadow have been eliminated.
    • Improved environment.
    • Improved fortress tour with Erik.
    • Improved dialogues.

    Straightforward Riders

    • Gamers can not stealth-kill the bandits within the forest.
    • Fastened a lead that allowed gamers to return to camp by way of a boundary.
    • Adjusted a purpose set off within the rock maze.
    • Improved the bandits’ imaginative and prescient and listening to within the forest.
    • Added an computerized set off for a dialog with Hans after they attain the maze on the identical time.
    • Improved the lady’s response to the pebble being thrown.
    • Improved the alignment of Henry and Hans on the tree trunk down which Hans slides.
    • Adjusted the trail of a bandit within the rock maze.
    • Hans’ run up the hill within the forest has been improved.
    • Fastened a repeating line of dialogue from one of many bandits within the forest.
    • Fastened bandits within the forest generally getting caught when distracted by a thrown pebble.
    • Hans not runs by way of the bushes on the finish of the maze.
    • Hans not sometimes stops after which continues working within the forest.
    • A line of dialogue from Hans within the bloodbath cutscene has been corrected.
    • The riposte image proven in the course of the tutorial for excellent blocks has been corrected.
    • Some vegetation within the bloodbath cutscene have been corrected.
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