Thursday, December 11, 2025
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Last Fantasy 7 Rebirth’s director has one key, and sure acquainted, phrase to remember for half 3



I’m most actually the sort of sucker that has few complaints about Last Fantasy 7 Remake being cut up into a number of elements. These are my guys! I really like my grumpy fool all too life like wanting Cloud, I believe Midgar being so effectively realised helps to justify the splitting of the sport, and as maximalist as Rebirth is, there is a high quality to it I can not assist however admire, even with its many flaws. Holding issues recent remains to be one thing vital in dividing the sport up although, and in a current interview, director Naoki Hamaguchi spoke of how he is making an attempt to try this with the as-of-yet untitled third half.


Chatting with YouTube Julien Chièze (thanks, GamesRadar), Hamaguchi famous that initially, he “by no means supposed to make a three-part sequence that may supply the identical sort of expertise every time. For the primary recreation, the aim was to outline what a remake truly is, and within the second title we added an open-world dimension to develop the dimensions of the expertise.” Relating to the third recreation, the director famous the necessity to “implement a brand new expertise and a brand new scale. And in that evolution, one of many key phrases is ‘Highwind.'”


Hamaguchi went on to clarify that the “new expertise the sport will supply is nearly full,” heading into the fleshing out section. All the recreation has even apparently hit some extent the place it is “beginning” to match the director’s imaginative and prescient, although very politely asks all of us to attend a tad longer for it, with the promise of extra data coming “quickly.”


Whether or not that is Geoff’s Evening of Advertisements and a Few Statues quickly, or Random Thursday in February quickly, I have never the foggiest. Principally the query is whether or not us PC lot will probably be getting it the identical time as everybody else. Sq. Enix did endure fairly a giant inside shift inside the final 12 months, outlining its intention for extra multiplatform releases, so fingers crossed the hole will not be too extensive.

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