Friday, November 21, 2025
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Nioh 3 Interview – Workforce Ninja talks exploration, problem, mascots, and extra within the revamped motion RPG sequence


One of many largest RPGs touchdown in early 2026 is Nioh 3, coming practically six years after its predecessor, whereas including new gameplay elements such because the ninja type and open explorable zones. Nioh 2 was one among RPG Web site’s prime 5 RPGs of 2020, so we’re excited to see what Workforce Ninja can do in a follow-up that makes some adjustments to the formulation.

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Forward of subsequent 12 months’s launch, RPG Web site just lately had an opportunity to satisfy with Fumihiko Yasuda, Improvement Producer & Head of Workforce Ninja, in addition to Kohei Shibata, Director & Venture Supervisor at Workforce Ninja, to speak about Nioh 3 and the evolution of the motion RPG sequence. We additionally talk about problem, PC ports, in addition to which Nioh mascot is greatest.

This interview has been barely edited for readability.


RPG Web site: Are you able to describe why you determined to make a 3rd Nioh title? Is there one thing particular that you simply wish to obtain within the third one? 

Fumihiko Yasuda: After we developed Nioh after which Nioh 2, there have been about two or three years when it comes to the span between the 2 titles. After that, we thought that there have been issues that, though we had targeted on the motion gameplay facet of it, we knew that there was extra that we might have achieved when it comes to different gameplay developments. After creating Nioh 2 and all of its DLCs, we determined to take a little bit of a break from the Nioh sequence till we might provide you with the fitting concepts for a Nioh 3. Throughout that point, we began engaged on video games corresponding to Ninja Gaiden 4 and Rise of the Ronin. As we had been engaged on these titles, the concepts and a proposal for a Nioh 3 did come up.

These concepts had been the twin samurai & ninja motion gameplay, in addition to some parts of an open subject. And so I believed, taking a look at that, these are actually large developments that we are able to do to the sport that may actually make it worthy of a Nioh 3. We felt that with the expertise that we had been gaining from engaged on all the opposite titles that Workforce Ninja was engaged on, we thought that we’d be capable to make the most effective use of them and have one thing there. It gave me the boldness that we are able to create the most effective Nioh recreation within the sequence by having all of this newest data and expertise inside the group. 

RPG Web site: Out of your preliminary announcement, I knew that Nioh 3 had the extra open fields and had the ninja-samurai duality, however one factor I wasn’t conscious of till I began enjoying the demo was … so I am all the time enthusiastic about the role-playing stuff, proper? I noticed that varied talent programs appear expanded upon from earlier video games, together with extra passive skills, weapon talent timber, and different role-playing parts. Are you able to discuss in regards to the strategy there?

Kohei Shibata: This time, sure, with the talents, we have now made some adjustments and additions. One of many issues that led to that is the open subject, since there’s a number of exploration that may happen. You possibly can uncover and likewise achieve new expertise from exploration. And with the talents themselves, with the talents you can put in place, clearly there are ones that may assist with the bottom character – that can assist improve your protection, assist improve your assaults – but in addition there are additionally these which are particular to the samurai type and particular to the ninja type that can make it easier to buff these particular areas up. So, there are these issues that can assist these types.

If you wish to, you’ll be able to resolve, “Oh, I simply wish to strengthen the samurai type or simply strengthen the ninja type”. So we depart that as much as the participant. They’ve the selection. They do not need to do each. They will have the choice of simply doing one or the opposite. However, with the completely different sorts of expertise you can have for the samurai type and for the ninja type, they will additionally assist intensify every of these expertise.

So, for instance, you might be within the samurai type and have a sure buff that you simply use. And while you swap out to the ninja type, that ninja type can have one thing that can assist improve, even additional improve the buff that is not accessible in simply the samurai type. So, we wished to broaden the completely different choices that gamers may have when it comes to placing a personality collectively and likewise with the ability to discover the combos that will likely be proper for nonetheless the participant needs to play the sport.


RPG Web site: Are you able to briefly describe the narrative setting for the sport, particularly for non-Japanese individuals who is probably not very accustomed to the intervals in historical past that Nioh 3 is about in? From what I perceive, it is like a time-hopping type of journey.

Kohei Shibata:

So the theme of the story is ‘shogun’. You possibly can consider the shogun as the highest of the samurai. Nioh 3 is a narrative of a personality, Takechiyo, who begins out a little bit bit meek however grows to develop into the subsequent shogun. Initially of the story, we begin on the finish of the Sengoku ‘Warring States’ interval of Japan, the place the chaos has ended and shifted right into a time of peace. After that is the Bakumatsu period, and we’re at a time when it’s now time to resolve who the subsequent shogun ought to be. The primary characters are two brothers who’re mainly in line to be the shogun.

That is truly based mostly on a historic indisputable fact that there truly was, in actual fact, a pair of brothers who had been rivals to develop into the subsequent shogun round this time. In Nioh 3, we type of veer away from historical past, as a result of in precise historic info, the older brother turned shogun. However in Nioh 3, the older brother Takechiyo finally ends up being tricked by his youthful brother, Kunimatsu, who finally ends up taking the place of shogun.

Since Takechiyo, the older brother, has misplaced that chance of turning into shogun, it’s now a narrative that takes place to see him recuperate and work to have the ability to take again that place of shogun from his brother. Takechiyo additionally positive factors the power to traverse via time. On this recreation itself, we undergo the varied time intervals in Japan that concentrate on the samurai. We now have the Sengoku period, which is the place the earlier video games have been set. That’s included once more, but in addition the eras earlier than that, when the idea of samurai first emerged in Japan’s historical past. After which additionally, as talked about, we go into the later Bakumatsu period, which is considerably a time of peace, however nonetheless, there are samurai throughout this time.

So gamers are capable of encounter varied samurai and officers from varied time intervals. And because the foremost character Takechiyo goes via these varied time intervals and battles, or turns into allies with sure officers of those occasions. And that form of exhibits his development all through the sport.

RPG Web site: I’ve a follow-up to that; one among my writers needs to ask. Will Takechiyo get to satisfy his grandfather, Tokugawa Ieyasu, as a youthful man up to now?

Shibata:

(laughs) So, what I would prefer to say is, you already know, please play the sport and stay up for that. However in actual fact, as I discussed, the Sengoku interval does seem within the recreation. And that is the interval when Ieyasu, his grandfather, occurred to reside. So there is part of the story the place the 2 of them work together in some kind, however we’ll simply depart it there for now.

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RPG Web site: I’ve a two-part query right here, however they go collectively. The earlier Nioh video games, in addition to Rise of the Ronin, had been achieved in collaboration with Sony Interactive Leisure, launched on PlayStation first and PC later. Nioh 3, then again, is being revealed immediately with Koei Tecmo, with PlayStation & PC variations releasing on the identical time. So the primary a part of the query is, how does that strategy include Nioh 3 in comparison with the primary two video games? The second a part of the query is, PC ports for earlier video games – whereas there have been enhancements – have had some combined reception when it comes to high quality and efficiency. What can gamers anticipate from the PC model of Nioh 3, popping out day one this time?

Yasuda: There are two components to your query, however I do consider it’s certainly all one matter at coronary heart. For Nioh 3, from day one, we wished to have the simultaneous multi-platform launch with PlayStation and PC. And that is one thing we have now achieved up to now with a title like Wo Lengthy: Fallen Dynasty. In order that’s one thing we wished to do once more with Nioh 3. With that, we do acknowledge that with Wo Lengthy and Rise of the Ronin, initially there have been some points with the Steam variations. To be able to make certain we do not have the identical errors occur once more, we’re working very carefully with our R&D and QA groups to verify the sport comes out in the absolute best state on day one.

RPG Web site: With this title and former Nioh titles, you have launched time-limited alpha demos soliciting suggestions from gamers, which is a follow not a number of builders do, at the least on that scale. Are you able to describe how these demos and suggestions have labored out for Workforce Ninja?

Shibata: I feel the suggestions from the alpha demo this time was very constructive. In Nioh 3, since we try new issues just like the open subject and ninja type, we had been interested by how gamers would settle for it. Trying on the reactions we obtained, individuals did prefer it, and it was actually encouraging for us to know that these items that gamers loved. After all, we obtained a number of different helpful suggestions that helped out with our improvement.

To provide you a couple of examples, we had been capable of create the brand new ninja type this time. In earlier video games, we made it so you could possibly swap between two weapons. Initially, we felt that with the ability to swap weapons and swap types is likely to be a bit too difficult or convoluted for some individuals, so we determined to take out the power to change between two weapons. Nonetheless, we obtained a number of suggestions that those that had performed the sequence up to now additionally wished the power to change weapons, on prime of with the ability to swap types, so we determined to make that an accessible possibility within the recreation as soon as once more.

You truly needn’t swap between weapons to clear the sport, however the possibility is there for many who wish to make use of it. That is an instance of 1 such suggestions we acquired from the alpha demo.Up to now, we have obtained a number of suggestions about kinds of issues individuals wished to see in earlier video games that we weren’t capable of do earlier than, and a few of these issues we have now been capable of incorporate into Nioh 3 as effectively.

RPG Web site: That truly leads into my subsequent query. Taking part in the demo right here, and that is simplifying it a bit, however Nioh 3 form of seems like a mixture between Nioh 2 and Rise of the Ronin in a method. I used to be curious, with Rise of the Ronin being extra of an open-world recreation, what suggestions did you be taught from both creating Rise of the Ronin or response to it that may have influenced the way you approached some related ideas in Nioh 3 with the expanded zones and every little thing that manifests there?

Yasuda: Rise of the Ronin was an open-world recreation that happened in nineteenth-century Japan, and actually, the purpose of the sport was to expertise that place and time on this planet. So, that was a little bit of a special strategy than what we wish to do with Nioh 3, however when it comes to the sport design and the technical features, there have been a number of issues that we had been capable of take from the expertise of creating Rise of the Ronin. I feel among the suggestions that we additionally obtained for Rise of the Ronin was that we relied an excessive amount of on UI, and a few components of the sport had been a little bit bit repetitive. From that, we wished to guarantee that we’d enhance on these factors for this recreation as effectively. Nioh 3 itself wasn’t one thing that we began from scratch, in contrast to Rise of the Ronin, which was a totally new recreation.

Clearly, Nioh 3 has the bottom of Nioh 2, so we wished to work on prime of that and guarantee that since we had been incorporating the open subject, we wished to guarantee that the sport did not really feel too linear or closed off, so we wished to guarantee that we had been cautious about these features. However on the identical time, ensuring that there was that density and that sense of rigidity that has been within the Nioh sequence, and we wished to verify we did not lose these features. So it was that stability to guarantee that we’d retain. Clearly, the 2 video games are completely different, however there have been issues that we had been capable of be taught from Rise of the Ronin that we included into the event of this recreation.


RPG Web site: What’s your favourite? Kodama, Scampuss, or Chijiko? Which one do you want probably the most?

Yasuda:

(laughs) I used to be the director of 1 and a pair of, so it must be both Kodama or Scampuss. However I feel Scampuss is my favourite.

Shibata: Not simply because I am the producer of Nioh 3, however I do like Chijiko. I feel it is fairly cute in its look. It is also a yokai that we had been capable of incorporate due to the extra three-dimensional parts of the sphere this time round. So when exploring the open fields, should you begin to hear the ringing of its bells, then you already know that there is one close by, and so that you search for and see if it is there. So I feel Chijiko undoubtedly provides an accent to the sport, and I do like its design. 

RPG Web site: Some current motion RPGs, like Lies of P, added some problem choices in a current patch. And problem is all the time a subject with these types of video games. Rise of the Ronin additionally had problem choices. Was there any consideration to having these choices in Nioh, or did you’re feeling that it wasn’t congruent with what you wished to realize?

Yasuda: For the Nioh sequence, problem choices are one thing we’re not contemplating. There is just one set problem. The explanation behind that is that we wish to guarantee that the sport has its challenges, however on the identical time, we felt there may be worth in feeling that sense of satisfaction while you overcome these difficulties. And all through the sport, we don’t make it inconceivable. We’re ensuring that there are methods to develop your character and have choices to clear hurdles. There are facet missions you’ll be able to take to degree up your characters, or you’ll be able to group up in on-line multiplayer to have the chance to have the ability to clear these levels.

So we’re not closing off any alternatives of with the ability to clear the sport, and there are numerous completely different sorts of prospects … there’s a excessive diploma of freedom for every individual to determine the best way that works for them to clear the sport. So we wish to guarantee that, in a method, choices can be found, however on the identical time, we do not plan on having a problem setting.

That being mentioned, sure, Rise of the Ronin, Ultimate Fantasy Origin: Stranger of Paradise, and the Ninja Gaiden sequence all have problem settings for varied causes. So it is not that we’re towards having problem choices, however simply particularly for the Nioh sequence, I feel from a design facet of it, we do not plan on including any problem choices. Additionally, Nioh 3 is an open-field recreation; it does present the chance, in case you are caught someplace, you’ll be able to take a facet journey to assist open up choices to assist your self out. We have given choices to clear challenges with out having a problem setting. So we’ll plan on sticking with simply the only problem.

RPG Web site: Thanks on your time.

Nioh 3 is about to launch on February 6 for PlayStation 5 and PC. 

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