Tuesday, April 29, 2025
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Oblivion Facet-quests (Simply In Time For The Remaster) – WGB


With the long-rumoured Oblivion remaster allegedly dropping tomorrow (until Todd Howard is taking part in 4D chess once more), it’s time to revisit one of the beloved RPGs of all time. Whereas The Elder Scrolls IV: Oblivion is known for its predominant questline involving portals to hell, Daedric princes, and the ever-enthusiastic Martin Septim, it’s the aspect quests that really gave the sport its coronary heart—and frequent moments of hilarious weirdness.

From shady dealings in Skingrad to trippy dreamscapes in Bruma, Oblivion, together with its expansions Shivering Isles and Knights of the 9 – each of that are stated to be included within the remaster – supplied a number of the most memorable and inventive diversions in RPG historical past. Right here’s my prime ten greatest aspect quests you completely shouldn’t skip (once more).

1. Whodunit?

Location: Darkish Brotherhood Questline
The way to Begin: Be a part of the Darkish Brotherhood by killing an harmless NPC and sleeping. Given by Ocheeva in Cheydinhal.
Why It’s Nice: It’s “Clue,” should you have been the killer and likewise extraordinarily dedicated to your craft. Locked in a mansion with 5 company, your job is straightforward: homicide everybody with out elevating suspicion. It’s a delightfully depraved sandbox of stealth, manipulation, and social deduction—and arguably probably the most enjoyable you’ll ever have committing serial homicide.

2. The Final Heist

Location: Thieves Guild Remaining Quest
The way to Begin: Full the Thieves Guild questline.
Why It’s Nice: Stealing an Elder Scroll isn’t simply any Tuesday night time crime—it’s the final word flex. This capstone to the Thieves Guild is a posh, high-stakes infiltration of the Imperial Palace. It’s bought riddles, traps, and a few very tense sneaking. Truthfully, you’ll really feel like a medieval Ocean’s Eleven (if Danny Ocean have been a Khajiit in a hood).

3. A Brush With Loss of life

Location: Cheydinhal
The way to Begin: Converse to Tivela Lythandas in Cheydinhal to seek out her lacking painter husband.
Why It’s Nice: You actually bounce right into a portray. The sport turns into an oil-painted dreamscape, the place you battle goblin-like creatures with a magical paintbrush. It’s whimsical, bizarre, and proves Oblivion was by no means afraid to let its freak flag fly. Plus, it’s in all probability the one quest in gaming the place Bob Ross may have been the ultimate boss. Bear in mind, there aren’t any errors, simply completely satisfied little stabbings.

4. By means of A Nightmare, Darkly

Location: Bruma
The way to Begin: Converse with Kurdan gro-Dragol on the Jerall View Inn.
Why It’s Nice: You dive into a person’s troubled goals to rescue him, wandering by way of a surreal nightmare panorama filled with haunting imagery and metaphorical monsters. It’s principally Inception, besides as a substitute of a totem, you’ve bought a sword and nobody explains the plot 5 instances. And the soundtrack isn’t composed of BRAAAMs.

5. Every part In Its Place (Shivering Isles Growth)

Location: Crucible, Shivering Isles
The way to Begin: Converse with the OCD-riddled Dunmer, Shelden, in Crucible.
Why It’s Nice: The Shivering Isles is filled with weird residents, however few are as hilariously obsessive as Shelden. You’re tasked with retrieving objects he believes have been stolen—besides they weren’t, and he simply doesn’t like them being misplaced. It’s a textbook case of insanity, however the variety that ends in laughter, not horror.

6. Paranoia

Location: Skingrad
The way to Begin: Discuss to Glarthir, a suspicious Wooden Elf lurking round city.
Why It’s Nice: This quest is a descent into delusion—solely it’s another person’s. Glarthir thinks the entire city is conspiring towards him, and he desires your assist to show it. Do you support his insanity or flip him in? It’s one of many funniest, darkest, and most unpredictable quests within the recreation. Bonus: you’ll by no means have a look at a Skingrad citizen the identical once more.

7. The Collector

Location: Imperial Metropolis, Talos Plaza District
The way to Begin: Converse to Umbacano, a charmingly shady Altmer noble.
Why It’s Nice: An extended treasure hunt throughout Ayleid ruins that ultimately devolves right into a traditional case of “wealthy man lies to adventurer.” It mixes exploration, archaeology, and betrayal in good Elder Scrolls vogue. Plus, Umbacano’s smug voice alone makes the entire thing value it.

8. The Fork Of Horripilation (Shivering Isles Growth)

Location: Bliss, New Sheoth
The way to Begin: Converse to Large Head, a mad Argonian with an unhealthy obsession, in Bliss.
Why It’s Nice: Large Head has misplaced his valuable Fork of Horripilation, and he wants it again. Not desires—wants. You’re tasked with retrieving this completely ineffective piece of cutlery, as a result of clearly, the destiny of the Isles depends upon it. The hunt is a masterclass in ridiculousness, wrapped in layers of insanity, and capped off with one of the weird characters within the recreation. It’s splendidly pointless in all the fitting methods—precisely what you’d count on from Sheogorath’s realm.

9. The Siren’s Deception

Location: Anvil
The way to Begin: Converse to Maelona exterior the Depend’s Arms in Anvil.
Why It’s Nice: A trio of suspiciously pleasant girls lure you to a secluded farmhouse, and—shock!—you’re ambushed by a gang of bandits dressed like they only walked off the set of Skyrim: Love Island. This quest is an element cautionary story, half crime drama, and all hilariously over-the-top. The setup is tacky, the twist is absurd, and the loot isn’t dangerous both. It’s a type of uncommon moments the place Oblivion winks at you and says, “Yeah, we all know.”

10. Mazoga The Orc

Location: Leyawiin
The way to Begin: Converse to Depend Marius Caro in Leyawiin Fort.
Why It’s Nice: Mazoga looks as if your typical grumpy Orc, however beneath the powerful exterior is a surprisingly noble character arc. Assist her change into a real knight in an unexpectedly touching collection of quests. It’s an awesome reminder that Oblivion was by no means afraid to problem fantasy tropes—even when it did it with all of the subtlety of a warhammer to the face.

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