Thursday, October 30, 2025
spot_img

On the anniversary of Metaphor: ReFantazio, the English Voice Solid Reminisce on the Journey to the Throne


It is no shocker that Metaphor: ReFantazio was an distinctive RPG – we even topped it our RPG of the 12 months for 2024. Personally talking, it would simply be my favourite RPG that Atlus has developed, and it is no shock that the wonderful localization and English dub might have performed a component in that. Translation is an artform as a lot as every other, and I at all times cherish the possibility to right here these concerned with the method clarify precisely what went into their work. Throughout a latest occasion that occurred alongside the sport’s One 12 months Anniversary Livestream I had the possibility to just do that – and talk about among the experiences that the sport’s English voice actors had whereas serving to to convey their characters to life.

Commercial. Maintain scrolling for extra

The beneath questions and solutions have been calmly edited for readability.

RPG Website: I assume to begin with, how about you guys introduce yourselves, and who you voiced in Metaphor?

Greg Chun: Hiya, I am Greg Chun, and I voice Extra.

Caleb Yen: Hello, I am Caleb Yen, and I voiced the protagonist!

Alejandra Reynoso: Hello, I am Alejandra Reynoso, and I voiced Gallica.

RPG Website: The primary query I wished to ask, is that clearly Atlus RPGs are huge enterprise – particularly within the voice performing entrance. But, Metaphor specifically was fairly fascinating for being the primary worldwide, simultaneous and mainline RPG launch from Atlus. I am simply curious, what was the expertise like on the voice actor facet of issues? Any main RPG that is voice acted goes to be an enterprise, however I think about when it is one thing day-and-date there should be some additional issues, even on the voice actor’s finish.

Caleb: It was loopy – and I do not imply loopy, like, unhealthy. I simply imply there was… simply a variety of stuff to do. I do not know what it was like on the manufacturing facet so as to make every part be simultaneous, however, you get scheduld and generally you are going “at present, issues are taking place, after which that is taking place, and subsequent you are like “there is a worm?!”

It is sort of like, you realize, it is every part taking place suddenly, and but it is at all times one thing completely different every single day as a result of the sport is simply so large, you realize. I feel the visible I’ve for all of it is a coronary heart charge monitor, the place it is simply up and down in a rhythm. Boop, boop, boop, boop, boop – it is like that till you are executed.

Alejandra: I imply, it was a large enterprise – it was hours and hours.

RPG Website: I have to assume that was very true for you – I haven’t got a line listing in from of me, however I have to think about you had, if not essentially the most traces within the sport, you have been excessive up there.

Atlus Consultant: I can verify, Gallica has essentially the most voiced traces.

Alejandra: Gallica has so much to say! It was simply a lot enjoyable, as a result of it was such an immersive expertise. I bear in mind coming into it, I knew that is what it was going to be – as a result of they gave me a heads up. Like, ‘Hey, you realize, she’s gonna have a sure variety of hours’, and I might not had that have with a personality in a sport earlier than, the place she was such a serious a part of it. So I used to be excited to dig into one thing for that lengthy. Particularly as a result of with video games, a variety of that info is siloed.

They’re such huge undertakings. As an actor, you get bits and items of it, however simply to have the ability to sit with it for thus lengthy was actually thrilling. Even nonetheless, you aren’t getting the entire items, nevertheless it was such lovely writing, and it was such a enjoyable and immersive world to be in, and as somebody who grew up actually loving fantasy and world constructing – it was like a dream come true to me, or one thing that felt like that.

[…]

It was a lot enjoyable to return in and have that occur each time, and to simply have all of those hours with a personality. And so it was, on the finish of all of it, we speak about – what’s it prefer to then say goodbye to that character? It was a very emotional expertise to then not have these classes with Gallica each week, each few weeks. Then when you begin stepping into manufacturing extra [chuckles], and to have extra – you begin listening to a few of these different actors, as a result of there’s these cutscenes that may occur, and among the UK solid already went in to report, or Caleb, or Greg.

I’d get to listen to them, and impulsively it is actual, and I felt most likely the best way that gamers felt once they have been watching it, and I get to see all of the work that we have executed and get to be an viewers member. I get to listen to Heismay for the primary time, and I am such a sucker for that dichotomy, however now understanding the character it is simply excellent for who he’s. However the first time I heard him it was like “Wait, maintain on”.

It was such an incredible expertise. The writing is so nice; the world, as soon as we have been in a position to see it, was simply incredible. It was a complete dream venture.

Greg: I truthfully suppose the best factor for me that gave me that sense of the form of grandess with this venture ended up turning into listening to the solid from the UK. As a result of, we’re so used to engaged on video games the place we all know all people else who’s within the sport, proper? You hear the identical voices, and it is identical to “oh, that is so and so–that’s so and so”.

We did not know all of the oher people from over there, and simply having them telling the story and with the ability to expertise these moments, it made… I am unable to communicate for them after all, however for me it actually made me really feel like a part of one thing actually form of distinctive, and new, and expansive. As a result of it simply provides that sort of worldliness to it, to have a completely completely different tradition, a completely completely different method of talking, and many alternative flavors of that from the UK. That was extremely profound, I feel, to be part of that. And it made me wish to do my half as greatest as I presumably might.


RPG Website: With out going into any specifics, as a result of we do not wish to spoil anybody despite the fact that it has been a 12 months now – I’m interested by what the method was when recording. Did you guys know of the principle twist prematurely, and the way that inform a few of your supply, if that’s the case?

Greg: Talking in generalities – usually the best way the gig goes is that we’re on a have to know foundation, and we’re not essentially advised something until it’s a necessity for the work at hand that day. So, it is not like I got here in and I used to be given a complete mind dump of the entire story of Metaphor, and every part that is gonna occur.

It was, if there was one thing that I wanted to know so as to authentically promote a selected second, then Scott [Editor’s Note: Scott Strichart, Localization Producer at SEGA] or our director would let me know, after which I might take that info and do my factor. We actually are solely advised what we have to know; there’s a lot work to do, and so many traces to report.

Caleb: I knew sufficient to do issues that wanted to be executed early, however I did not know a lot in any respect or, like, the intricacies of the factor. So… I’d say that I’m ending this sentence, and I forgot what I already stated. [Laughing]

So in abstract, I feel I, in the meanwhile I used to be recording issues, was sort of a silly child, but in addition the protagonist generally is a silly child, so it’s okay. Does that enable you to in any respect?

Greg: Actually, no person interprets higher to the written phrase than Caleb. [Laughing]

Caleb: That’ll be nice!

Greg: I can’t wait to see this.

Caleb: I can retake that smarter. Let me take that smarter! [Laughing]

RPG Website: No, no, it is fantastic. [Holding back laughter]

Alejandra: I feel you very a lot simply need to belief the folks which might be steering the ship. So, we’ve got a Scott available, and we’ve got our administrators, as a result of we’re have to know. In order issues are taking place, we get the bits and items that we want. There have been moments the place I used to be all of the sudden like “Oh, what?”, however you then sort of adapt as you go. It is rather – it is the opposite enjoyable a part of the job the place you simply need to be in your toes and also you’re having that sort of improv second.

Clearly, every part may be very scripted, however you are trusting that they know precisely what’s coming, they usually have a imaginative and prescient for it. In order you are going, so long as you are going together with them, and adapting to what they’re supplying you with, that you just’re gonna find yourself in the appropriate place, as a result of there have been – nonetheless, there have been – issues that we did within the studio, that it wasn’t till I noticed a cutscene, and even only a piece of gameplay later that I used to be like “Ohhhh!”, and it is smart. It seems to be like we’re speaking to one another! That is wonderful. And I have been doing this for 15 years, and I used to be like – it really works. Yeah, I – you probably did a great job, Scott.


RPG Website: Is there the rest you wish to say about your experiences voicing Metaphor: ReFantazio?

Caleb: I simply wish to say, the sport is so cool. Not identical to, the plot is loopy and wonderful, and I like that each character has their very own… okay, this can be a little little bit of a sidebar, and I do know that writing that complete factor is gonna be laborious.

…I actually prefer to play JRPGs as a result of particularly JRPGs, to me as a style, I actually like when each character has a particular cause for being there and their very own plot improvement. As a result of, when you play a Western sport, it is often about whoever is bashing within the heads essentially the most, the protagonist, and all people else sort of revolves round them. Not all Western video games, however, you realize it is like – often you are one man and other people come and go, proper? And so they have their very own circumstances, nevertheless it’s primarily about your factor whereas they don’t seem to be the main focus.

I like when I’ve a JRPG the place each character has their very own mission, their very own cause for being there, their very own improvement, their very own… their very own facet characters and full world. That’s actually, actually cool to me and one thing I feel Metaphor does phenomenally nicely. Each character has a particular city, area, race they arrive from, that takes place on the earth. They’ve their very own journey that informs why they’re part of the overarching story. I simply love all that little improvement and taste that it brings to the sport and the style, actually. Additionally; the artist is actually, actually cool.

[…]

Greg: I really actually recognize the themes that the sport touches upon, as a result of I do suppose it is thought frightening in a really pragmatic method, particularly given the state of the world. This is not meant to be a political reply, or something like that – however I simply really feel prefer it’s vital that we encourage ourselves to consider the issues that do have an effect on actual folks, in the true world. I feel Metaphor may be very, very related in the best way that it approaches a variety of matters, and with a hopeful tackle it. It is simply very… it is complicated, and it is wealthy, and I feel it is actually worthwhile to expertise.

Caleb: So, you may say it is a good metaphor, huh?

Greg: Unbelievable, it is like relentless.

Alejandra: That is simply constructing off of Caleb, however I’ll say it feels so extremely satisfying. I additionally simply do not know… for everybody concerned with this, simply how did any of you handle this? To have so, so many characters – major, secondary, tertiary, which might be all so fleshed out, so lovable, really easy to root for – that youu could be so invested in. Genuinely, like, once more, all of them have a motivation for being there. All of them have tales that they may very well be the principle characters of their very own particular person video games. And your coronary heart swells and breaks for them on every of their journeys. 

Like, there’s so many moments the place it is like “Oh my gosh, I am unable to imagine that occurred to you.” Like, I want I might assist rectify a few of that and to simply instantly be tossed into the sport, that is how invested I really feel with the characters. Then, to even have your antagonist be so compelling, and even within the moments that you just’re so annoyed and so like, I have to do one thing about this, be like – I simply have to hold listening to extra from this character as nicely. And, uh, Extra.

RPG Website: I think about that was a joke that occurred so much when recording.

Alejandra: Very lately, really!

Greg: Do we all know why Extra was named Extra?

Atlus Consultant: Thomas Moore, primarily based on the 14th century author.

Caleb: Is that the man who stabbed the pope?

Atlus Consultant: …No.

Thanks once more to Atlus for the chance! Metaphor: ReFantazio is out there for PlayStation 4, PlayStation 5, Xbox Sequence X|S and PC (Steam).

Commercial. Maintain scrolling for extra

 

Related Articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here

- Advertisement -spot_img

Latest Articles