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PlayStation 6: Sony and AMD present a preview of the know-how that’s set to take next-gen gaming to a brand new stage


Sony and AMD announce three applied sciences which are set to learn the PS6 particularly – however not solely that.

Sony and AMD are setting the course for the subsequent era of consoles.

In a joint presentation, PlayStation system architect Mark Cerny and AMD vice chairman Jack Huynh unveiled three applied sciences which are set to type the inspiration of the PlayStation 6.

Background: “Challenge Amethyst” as the premise for the way forward for PlayStation

The brand new applied sciences are the preliminary results of a number of years of cooperation between Sony and AMD, which is operating beneath the title “Challenge Amethyst.”

The partnership, introduced on the finish of 2024, had two major objectives: to develop higher {hardware} structure for machine studying and high-quality CNNs (convolutional neural networks) for sport graphics.

”Neural Arrays”: Environment friendly AI upscaling

The primary of the concepts offered known as “Neural Arrays” and is meant to enhance the effectivity of upscalers corresponding to AMD FSR and Sony PSSR.

That is to be achieved by way of a restructured GPU structure: Till now, every particular person compute unit (CU) labored in isolation. The “Neural Arrays,” nevertheless, are designed to intelligently community a number of CUs, connecting them to type a “centered AI engine.”

  • In apply, this could lead to PSSR and related applied sciences working quicker whereas sustaining the identical high quality, or attaining higher leads to the identical period of time—the change is meant to scale back overhead and enhance scalability.
  • As well as, Huynh guarantees that new “neural arrays” will provide utterly new options that can take cinematic rendering to a brand new stage. On the identical time, denoising algorithms, that are important for ray and path tracing, must also be capable of work extra effectively.

“Radiance Cores” as devoted RT blocks

With the “Radiance Cores” additionally offered, Sony and AMD need to give ray tracing calculations a lift. These are devoted {hardware} blocks to which the computing work for ray traversal is outsourced.

  • Till now, normal shader items needed to carry out the advanced seek for intersections between hundreds of thousands of sunshine rays and hundreds of thousands upon hundreds of thousands of triangles – similtaneously the precise shading with texture and lighting info. Sooner or later, the “Radiance Cores” will take over the seek for intersections.
  • In idea, separating these processes provides a number of efficiency benefits: In response to Cerny and Huynh, the CPU and GPU can concentrate on their strengths – geometry and simulation on the CPU, shading and lighting on the GPU.
  • As well as, the Radiance Cores work independently of the shader cores, which in flip ought to unlock additional efficiency inside the graphics unit.

“Common Compression” as a response to bandwidth bottlenecks

The third concept to emerge from “Challenge Amethyst” goes by the title of “Common Compression” and is meant to alleviate a bottleneck in fashionable GPU structure: reminiscence bandwidth.

Each the PS5 and the Professional model solely compress particular information varieties corresponding to textures, whereas all different info is transferred uncompressed between the GPU and reminiscence. Common Compression, however, is designed to judge all information transferred to reminiscence and compress it if crucial.

  • This logically reduces the bandwidth utilized by the reminiscence, which in flip will increase effectivity.
  • In response to Cerny, this method might even result in GPUs exceeding their theoretical specs when it comes to reminiscence bandwidth.

Not only for PlayStation 6? AMD retains all choices open

Nonetheless, the three applied sciences offered don’t essentially have to finish up on the PlayStation 6 – fairly the opposite. As an alternative, Huynh guarantees to make all three improvements obtainable “throughout all gaming platforms.”

On this context, that doesn’t simply have to incorporate stationary consoles, however may also check with a potential Steam Deck 2 – Valve is thought to be ready for a “generational leap” – in addition to cellular and devoted gaming GPUs.

At the start, nevertheless, the upcoming PlayStation 6 is more likely to profit, which, based on Cerny, needs to be coming our method “in a couple of years.” Nonetheless, the PlayStation chief architect didn’t reveal a extra particular launch interval.

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