Thursday, April 9, 2026

Raven Software program Co-Founder Brian Raffel Retires After 36 Years, Engaged on Name of Responsibility, Star Wars, Star Trek, and Marvel


Brian Raffel, who cofounded developer Raven Software program in 1990 together with his brother Steve and has been its co-studio head ever since, is retiring from the studio after 36 years, throughout which he labored on main popular culture franchises from Star Wars to Star Trek to Marvel and most just lately Name of Responsibility. Steve retired in 2017.

“In 1990, impressed by a shared love of storytelling, Brian and his brother Steve got down to construct one thing of their very own,” Raven mentioned in an announcement saying Brian Raffel’s retirement. “What started as a small inventive pursuit generally known as Black Crypt grew into one thing far, far higher. Through the years, his management guided our studio by means of a wild and shifting business, shaping it into what it’s at the moment.

“From darkish, otherworldly realms to locations that reached far throughout galaxies, Brian has crafted tales which have left a long-lasting mark on gamers all over the world. His work spans titles like Hexen, Star Wars Jedi Knight: Jedi Academy, X-Males Legends, Wolfenstein, and lots of extra, every contributing to a legacy of iconic experiences. These first a long time of achievements earned Raven a spot among the many greats and the belief to form and evolve Name of Responsibility through the years.”

Raven Software program is situated in Madison, Wisconsin – a location that was not generally known as a hotbed of recreation growth in 1990. That modified due to Raven, nonetheless, finally spawning quite a few different studios, together with a brand new Respawn Leisure satellite tv for pc studio targeted on Apex Legends growth and the now-shuttered Prey (2006) developer Human Head Studios, together with a thriving up-and-coming growth scene anchored by the College of Wisconsin-Madison, from which Brian Raffel graduated and which Raven helps by means of a mentorship program.

Brian Raffel within the early days of Raven Software program. PHOTO CREDIT: Activision

Although Raven has spent the previous decade-plus engaged on Name of Responsibility – together with designing Warzone in addition to the campaigns for Black Ops: Chilly Battle, Black Ops 6, and Black Ops 7 – the studio’s historical past earlier than that’s extremely numerous. Raven launched to stardom by working in shut partnership with id Software program – which acquired its begin in Madison as nicely earlier than the crew relocated to Texas simply earlier than Wolfenstein 3D shipped – on 1994’s Heretic, a medieval-Doom-like first-person shooter constructed on the Doom engine. They adopted that with a extra roleplaying-influenced sequel referred to as Hexen earlier than doing a Hexen sequel on the Quake 1 engine and a formally numbered Heretic sequel on the Quake 2 engine.

In a gaming world the place for years licensed video games equated to unhealthy video games, Raven went on to work on a string of fantastic, critically famend titles primarily based on big IPs.

When contacted by IGN, legendary Doom designer John Romero had this to say about his relationship with Brian Raffel and Raven Software program: “Brian is the one who answered the cellphone in winter 1991 whereas id Software program was newly-moved to Madison, Wisconsin. A categorized advert within the native paper on the lookout for programmers caught my eye, and the corporate identify, Raven Software program, seemed like a recreation firm, so I referred to as. I requested Brian in the event that they have been a recreation firm, they have been, and I defined that I’m at a small developer named id Software program that makes PC video games. Would you thoughts if we came visiting to say hello?

“The 4 of us, Tom Corridor, John Carmack, Adrian Carmack and I hopped in our vehicles and drove over. It was night time time, we have been nonetheless working and thought it’d be a enjoyable break. We met Ben Gokey, Steve Raffel, and Brian Raffel. For a short second we mentioned Hello to Paul Radek, a pal of theirs who would a pair years later license us his 32-bit sound libraries for DOOM.

“We frolicked and acquired to see Black Crypt, their newest recreation. We talked about computer systems and their ardour for Amiga gaming, displaying us Tremendous Automobiles II (I used to be an enormous Tremendous Dash fan). Their artwork high quality actually impressed me and once we acquired again to the workplace after dinner I talked about the potential for licensing our Commander Eager 4 engine to them so they might enter the PC market. We acquired a deal labored out with us and Apogee to fund them, however the deal fell by means of. I advised Brian I’ll contact him once more sooner or later and see if they alter their thoughts.

“After Wolfenstein 3D was launched and we did some experiments with a Wolfenstein 3D++ engine, I requested Brian in the event that they’d be concerned about trying out our newest 3D engine with some enhancements. This time they have been very excited to make PC video games so we licensed that engine to them for Shadowcaster. I advised Brian I’d get again to him after our subsequent recreation.

“Simply after releasing DOOM, I contacted Brian once more and requested if he’d have an interest if making a recreation for us utilizing the DOOM tech. YES, they have been ! I purchased a bunch of NeXTSTEP computer systems, despatched them to Raven, and flew up there to get all of the computer systems setup and networked collectively. I confirmed Ben how growth labored with our cross-development setup, I confirmed Michael Raymond-Judy and Eric Biessman how DoomEd labored to make ranges, and acquired them began on my recreation concept, Heretic.

“Growth went nice, they have been tremendous sensible and discovered our tech shortly, getting Heretic completed in a single 12 months. I uploaded the shareware model of Heretic on December 23, 1994 from my home. From there we stored working collectively, making Hexen, and beginning on Hecatomb earlier than I left id Software program and the shut relationship ended.

“Brian did an awesome job steering the corporate by means of these turbulent early days, transitioning from an Amiga-only studio to a PC studio that made nice video games. Their acquisition by Activision labored out nicely for Brian and Steve, and I used to be joyful for them. It’s a uncommon crew that may survive from 1990 to at the moment — 36 years! I undoubtedly give credit score to Brian for making that occur.”

And in a gaming world the place for years licensed video games equated to unhealthy video games, Raven went on to work on a string of fantastic, critically famend titles primarily based on big IPs like Star Wars (Star Wars: Jedi Knight 2 – Jedi Outcast and Star Wars Jedi Knight: Academy), Star Trek (the 2000 first-person shooter Star Trek Voyager: Elite Drive), Marvel (X-Males Legends and its sequel, Marvel Final Alliance, and X-Males Legends: Wolverine).

Raven additionally got here again round to work with id Software program once more instantly, authoring Quake 4 and the 2009 reboot of Wolfenstein. And we will not neglect the then-boundary-pushing, limb-severing violence of 2000’s Soldier of Fortune and its sequel, each first-person shooters primarily based on the journal of the identical identify the place you could possibly goal and destroy particular person limbs when capturing at your enemies.

I talked to Brian Raffel about all of those initiatives and his profession – he was a trainer and a observe coach previous to entering into recreation growth – on episode 54 of my long-form interview collection IGN Unfiltered. You’ll be able to hearken to that interview or watch it.

Immediately, Raven Software program employs over 300 builders. Co-studio head David Pellas, who has been with Raven for almost 12 years, carries on as its lone studio head.

Ryan McCaffrey is IGN’s government editor of previews and host of each IGN’s weekly Xbox present, Podcast Unlocked, in addition to our semi-retired interview present, IGN Unfiltered. He is a North Jersey man, so it is “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.



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