Alternity and Star*Drive
Alternity is a algorithm utilizing the Star*Drive setting as a prepared instance but additionally with different settings out there. Star*Drive is a setting utilizing the Alternity guidelines with some d20 guidelines additionally out there in D20 Future and in Dragon Journal utilizing Superior Dungeons & Dragons 2E.
Star*Drive had quite a lot of help for PCs venturing out into frontier area in FTL ships to discover alien worlds, fight rogue killer warships, and attempt to earn cash to maintain flying. With a lot content material, this text will focus on a quick overview of the setting, two adventures additionally usable with Traveller, and AD&D and d20 conversions. Used copies of all these RPGs and magazines are straightforward to search out and most are fairly inexpensive with many at or underneath $30 every.
The primary guide covers starfaring Earth nations and companies together with a number of alien species additionally discovered within the Alternity Participant’s Handbook. Dragon Journal (points #250, #256, #261, and #263) would supply deeper dives into these aliens. Star*Drive – Alien Compendium I supplies loads of new aliens for PCs to work together with or play as a personality.
Adventures Usable for Traveller, Mothership, Alternity and Different Sci-fi RPGs
Star*Drive – The Lighthouse is a transferring area station that visits system after system on diplomatic and commerce missions. It homes a darkish secret (no spoilers) however could be good to be used with Mothership. If the engines are transformed, The Lighthouse would work for Traveller or Spelljammer: Adventures in House (AD&D 2E) though its secret would have to be altered. PCs could possibly be residents of the Rock of Bral and journey into Wildspace aboard The Lighthouse. Or play with the unique Alternity guidelines and go to a brand new star system each sport night time.
Star*Drive – The Final Warhulk is sprawling area crawl of an journey. It’s epic in measurement and scope and never well-known. I actually loved working this one for Star*Drive and would take into account it properly definitely worth the effort to transform to a different RPG.
There are additionally the Star Frontiers aliens. Transformed in Annual #3 Dragon Journal, one alien race, the dralasites (blob beings capable of create a variable variety of limbs), are one among my favourite PC alien choices and properly price porting over to D&D or Traveller.
AD&D and D20 Future Conversions
The aliens are transformed to AD&D 2E in Dragon Journal: #251 presents sesheyans (simply essentially the most alien and with their nocturnal nature they’d be juxtaposed properly on The Lighthouse), #253 has the psionic fraal, and #257 covers the lightning quick reptilian t’sa. #244 additionally has a easy one web page Alternity to AD&D concept. The reverse can be doable, with the Alternity Gamemaster Information having guidelines to transform AD&D PCs to Alternity and Dragon Journal #262 has data on changing AD&D monsters to Alternity.
D20 Future additionally has a brief conversion of a small portion of Star*Drive that meshes higher with D&D 3.5.
Star*Drive Ahead
Star*Drive has a lot to supply: PC aliens, AD&D PC aliens, superb adventures, superior aliens, and plenty of concepts that may transported to different RPGs or used with the unique Alternity. And the costs for many of this stuff are lower than present RPG costs so there isn’t a lot to lose to take a look at the assorted choices.
Over twenty-five years later and I nonetheless advocate Star*Drive and Alternity. And Spelljammer: Adventures in House (AD&D 2E) and the Rock of Bral in fact!
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