A generation-spanning saga full of pleasure and rage.
I’ve a sordid historical past with function enjoying video games. Like so many others of my era, I minimize my tooth on Ultimate Fantasy VII, an RPG on reflection was approachable and might be conquered, even if you happen to don’t have interaction totally with the techniques. There’s a graveyard of video games I deserted unfinished both as a consequence of a talent difficulty or my basic impatience. Octopath Traveler couldn’t maintain me, even with its vaunted “2DHD” graphics. I acquired sucked into the TVs and awoke in Persona 4 earlier than turning off my precise tv. Regardless of my greatest efforts, the one Xenoblade Chronicles sport I’ve caught with is Xenoblade Chronicles X, however we’ll see if I can final lengthy sufficient to get a mech. There was at all times one which hung over my head like an unfinished homework task, and that was Saga Frontier 2. In 1999, a younger me acquired stymied by this sport I purchased on a whim, however due to the current Saga Frontier 2 Remastered I’ve gotten the prospect to take a second chunk on the apple.
Saga Frontier 2 is a narrative spanning throughout a number of generations and reads virtually extra like a historical past e-book moderately than a private story arc. Primarily it’s a narrative of two households with separate chronologies which have short-term weaving of occasions however hardly ever have any bearing on one another. Gustave, inheritor to the throne in the home of Finney, is discovered to don’t have any anima – the supply of magic and lifeblood of the world and is exiled alongside together with his mom into obscurity. Wil Knights, a quell hunter searching for riches and fame, stumbles upon an artifact (they seek advice from it because the egg) that brings with it the potential annihilation of the world. Like every good RPG the non-public story turns into civilization-altering occasions, however this can be a sport that has extra focus within the macro than the micro. The sport is damaged into chapters chosen from a world map, with the 12 months the occasion came about and which key character the story is targeted on. Whereas the story and gameplay are linear, deeper into the sport there are a number of arcs you possibly can choose and select from. I discovered myself diving into Gustave’s story beats till being pressured to leap again to Wil’s, which had the humorous facet impact of getting a number of years into the long run for one, then having to leap again in time to get the Wil storyline present. Typically it messed with how I considered the chain of occasions, however I welcomed the choice to comply with the story as I noticed match. Even by way of this slim private chain of occasions the forged of characters grew on me and the long-time arc gave me causes to really feel invested of their progeny.
That chronological construction has implications for gameplay as properly. The chapters can differ wildly in measurement and scope. Some have massive dungeons to discover, and others are centered on exploring cities and fixing puzzles. There are even ones totally story centered on story which are unplayable, and your solely function is to look at the scenes unfold. Why these couldn’t be included with one other chapter’s occasions or have its personal associated exercise I don’t know, however there have been extra moments of “wait, that’s it?” I used to be hit with than anticipated. The dungeons themselves are fantastic, however there aren’t any I discovered notably distinctive, and, in some instances, I discovered myself caught in loops making an attempt to determine the place to go subsequent. The factors of entry to completely different sections of the dungeon had been typically obscured due to how the scenes visually melded collectively. The sport knew this, as there are arrows the place the entry/exit factors are of a display screen, however the selection of gray for these arrows made it robust to even discover them at instances. The issue spikes comply with this sort of whiplash, particularly within the second half when getting winnowed towards the tip confrontations. In a single case it took me a number of hours to get previous a chapter due to a situation with a number of potential win circumstances that in reality solely has one path for somebody not totally attuned to the techniques and the way to sport that encounter. There have been additionally a number of factors the place I feared getting gentle locked in a spot the place I used to be working out of how to outlive in opposition to actually imposing monsters, even in instances the place I’d spent a wholesome little bit of time grinding for expertise.
The fight system is what actually drew me into Saga Frontier 2and stays one among its greatest options. Getting expertise in battle will increase proficiency within the weapons and spells you utilize, not a pure degree improve with stat boosts. Whenever you use a weapon or magic spell lengthy sufficient the characters will get a light-weight bulb over their head and assault with a brand new transfer known as arts, which then can be utilized of their arsenal. Every character can have a number of arts assigned to their transfer set, supplied they’re outfitted with the proper weapons or objects imbued with the mandatory magical properties. Most weapons have degradation after a number of makes use of, however they are often repaired at completely different cities or new ones might be purchased outright. It’s good having the ability to preserve a weapon that’s highly effective, a minimum of after I bear in mind to reserve it. Every transfer prices weapon factors (WP) or spell factors (SP) to carry out, and every character has a pool of those factors primarily based on their proficiency and what they’ve outfitted. Intertwined with that and well being are life factors (LP). LP is a separate meter that may operate as an choice to heal in between rounds of a battle and as a alternative for WP or SP if these meters ran dry and also you haven’t fairly taken down that monster but. For those who lose all of your well being and are out of LP, then it’s sport over. In contrast to WP, SP, or HP, I had not discovered a technique to restore them in addition to sleeping at an inn or as soon as a chapter ends. Early on it’s a straightforward swap to flip whenever you’ve been hit closely and have minimal therapeutic spells, nevertheless it’s a entice in late sport when going by way of the churn of pushing in opposition to wave after wave of primary monsters which have life-ending energy, so proceed with warning.
One other layer of fight is duels. Whenever you encounter enemies, there’ll be instances the place you’re offered with the choice of both combating as a staff or selecting one among your teammates to solo them. As a substitute of getting the humanities listed, there’ll be primary actions like cost, focus, backslash, throw, and also you’ll choose 4 of them. Chaining collectively the proper sequence of actions will then set off the artwork, or if you happen to didn’t do the proper sequence, ends in a collection of weak primary assaults. Within the menu, every artwork has the order of actions to set off them in duels, however you possibly can’t pull this data in-battle so make sure that to jot down it down or have a information useful. The duels have a special sort of push-and-pull than customary battles in that having the ability to choose the proper “components” permits you to choose from a wider vary of assaults than what’s outfitted. Not solely that, however in my expertise, it appeared that the humanities had been found extra plentifully in selecting to duel. The duels had been additionally a terrific assist in instances the place I knew the proper script for my character and will brute power my approach by way of segments when my characters had been appropriately leveled however I used to be working my approach by way of being misplaced, or in a scenario the place I used to be near breaking one among my celebration members’ weapons and needed to protect it for larger battles. This type of variability and customization saved the combating recent, even within the face of mundane dungeons themselves.
This remaster does embody some further content material and particular options, although. Mercifully, there may be an choice to double pace of fight and motion. Shifting by way of the world at double pace, particularly when monsters roam there, felt unwieldy, however double pace fight is a large boon to pacing. The fight is gradual as molasses in default. Sluggish is perhaps beneficiant, it’s extra that the default tempo brings issues to a grinding halt. Toggling pace boosts on and off made me marvel how I had the persistence to play this sport if I did it on Ps. One stumble in particular options is in problem options. Saga Frontier 2 has a wild problem curve, typically whiplashing from chapters the place fight is a breeze and others are a grueling gauntlet the place even the fundamental dungeon monsters are staff destroyers. Particularly on the finish, a method part akin to Fireplace Emblem is notorious within the on-line neighborhood as some extent the place folks get caught, and the ultimate chapter is riddled with alternatives to get caught with no technique to fairly recover from the end line. They embody a minigame Go! Go! Digger, which is an addition from an previous Pocketstation accent that may yield particular weapons & objects, new sport +, and an inheritance system which lets you switch stats from character to character. That stated, there would have been some actual worth in together with issues like invincibility, max injury, max life toggles for many who had been within the sport however didn’t know precisely what they had been signing up for.
Grievances about dungeon visibility and eclectic problem apart, Saga Frontier 2’s artwork course is attractive. The remaster was marketed as having enhanced graphics, and whereas the character fashions themselves haven’t modified a lot, making a side-by-side comparability it’s clear there’s been work in cleansing up some tough edges and making the colours actually pop on display screen. There are some stunning scenes with vast backdrops and blooming with shade that can provide pause, even when a few of the stubby trying characters are within the foreground. The musical rating has a number of highly effective melodies which are interwoven and reprised a number of instances over relying on the tone of what’s taking place or if a crucial story beat is going down. Someway moderately than the restricted melodies getting boring or repetitive, every rendition felt like its personal track, and I’ve grown an much more appreciation to the eye given to those items, and it might be the strongest a part of the sport.
Saga Frontier 2 Remastered is a novel, difficult relic of its time. A compelling forged of characters in a sport that provides you glimpses of their private struggles whereas focusing extra on the lengthy arc of historical past. A recent feeling, versatile fight system tied to a collection of dungeons which are thematically attention-grabbing however basically humdrum. Particular options and additions to this remaster that spotlight its magnificence, give higher accessibility to weapon shares, and provides the tempo a much-needed pace enhance, however feels incomplete in comparison with its remaster contemporaries. Finally, I had a gratifying expertise enjoying this sport in full and checking it off my bucket listing, nevertheless it’s a sport which needs to be seen extra as an incremental enchancment and technique to protect it on fashionable consoles than one thing that’s probably to attract in a brand new crowd.