Hey Slayers – the wait is sort of over! After a protracted journey, Undead Citadel is lastly making its approach to PS VR2 on June 26.
This recreation has been a long-time ardour mission for us. We got down to make one thing that basically feels such as you’re in the midst of a gritty, undead-infested world — the place each swing, block, and stab truly issues. No button mashing, no floaty physics. Simply you, your weapon, and no matter’s crawling in the direction of you.
What’s Undead Citadel?
At its core, it’s a first-person motion recreation the place you battle by a plague-ridden medieval world overrun by the undead. You’ll be preventing your method by a plague-ridden citadel utilizing over 75 completely different weapons — from swords and axes to bows and even warfare hammers. You’ll additionally discover 4 wild potions — decelerate time, supercharge your energy, or freeze enemies of their tracks mid-charge. It’s chaotic in the easiest way.
The sport includes a full story marketing campaign with handcrafted ranges, puzzles, and lore to find. We additionally included Horde Mode (infinite waves, rating chasing, chaos) and an Armory the place you may take a look at each weapon you’ve present in a sandbox atmosphere.
Constructed for VR, optimized for PS VR2
We designed the whole lot from the bottom up for digital actuality. Fight is absolutely physics-based with 1:1 hand motion and virtually zero delay — once you swing your arm, that’s precisely what occurs in-game. Each affect has actual weight, each parry issues, and each mistake has penalties.
PS VR2’s exact monitoring and responsive haptics make an enormous distinction. Whether or not you’re dodging a sword, blocking with a defend, or nailing a headshot together with your final arrow, all of it feels clean, immersive, and intense.
Smoother slashing, fewer complications: thanks, 90Hz!
Undead Citadel will run at 90Hz, permitting gamers to expertise extra pure and responsive movement when turning or dodging. It makes the world really feel extra “actual,” particularly essential when the participant is bodily interacting with enemies in intense melee encounters.
To not point out, for gamers delicate to VR, 90Hz is a candy spot for consolation, offering clean locomotion and speedy actions, which turn out to be useful when enjoying the Horde Mode.
Why the PS VR2 Model hits completely different
Undead Citadel on PS VR2 takes full benefit of the {hardware} to make the whole lot really feel only a bit extra actual, in methods you won’t even discover at first, however positively really feel.
The adaptive triggers add delicate resistance as you grip a weapon, like when sliding your hand alongside a sword’s deal with or pushing buttons in menus. It’s a small element, nevertheless it provides a tactical really feel to your interactions, making an enormous distinction inside the sport.
Then there’s headset haptics — for instance, once you take injury, you’ll really feel a fast pulse that provides a bodily edge to the motion. It’s not overdone, simply sufficient so as to add a way of presence. It’s a kind of options you don’t notice you respect… till it’s not there.
Each of those options, adaptive triggers and headset haptics, are unique to the PS VR2 model, and we’re delighted with how they improve immersion.
Get able to face the Undead
We’ve put an amazing quantity of effort and care into this one, and we hope you’ll really feel that once you play it. Thanks for all of the assist and persistence alongside the way in which. We hope Undead Citadel provides you a fight expertise not like the rest in VR.
Wishlist now to face the Undead like by no means earlier than. Undead Citadel might be accessible from June 26, 2025, for $29.99!




