Harken again to yesteryear with the Secret of Evermore-like Shrine’s Legacy. We’ve acquired 2.5D motion RPG swords, staves, and spells slung about for 15 to twenty hours on your millennial enjoyment. Video games’ve moved previous the 16-bit period? Get off my garden! Puzzles, exploration, collectibles, one spell in an arsenal of 4 that’s utterly busted, hidden partitions, speaking cats, adolescent dialogue, awkwardly compelled swearing—Shrine’s Legacy has all of it!
Rio, a teenage boy from a small village, desires of saving a princess. Puh-lease. You’re dreaming small, bud. How about the entire world? Properly, somebody’s gotta get this sleepy nation bumpkin out of his hamlet, and that somebody is Aklor: armored, archetypal villain extraordinaire. This man exhibits up and he’s after the Sword of Shrine. Wouldn’t you realize it? Rio’s acquired the sword in a flowery glass case. And his final identify is Shrine!
Our zits’d hero meets Reima, a mysterious lady who needs to assist him, as she isn’t a giant fan of Aklor herself. The 2 gallivant throughout Ardemia (the world) searching for gems to energy up the Sword of Shrine. Aklor needs these, too, however he additionally needs to kill the 2 upstarts. So, he does what all good villains do and sends his least succesful normal to thwart the progeny of an ancestor who already defeated Aklor as soon as earlier than.
Every of the eight crystals is guarded by a large beast (boss) in a dungeon. These crystals grant spells to Rio and Reima, who can expend mana to help them in battle. Nothing earth-shattering right here: improve their sword to heal, ignite enemies, freeze foes, and many others. To get mana again, they should smack enemies with sword or workers as if powering up a battery. Fight flows merely, as effectively, with gamers working round timing hits when enemies go away themselves uncovered. Or you could possibly do what I did and pop the therapeutic buff to mindlessly beat enemies by their assaults. Surprisingly enjoyable.
Ardemia’s stuffed with hidden goodies, and the open world map design is one in all Shrine’s Legacy’s greatest options. The world forks and hides paths tastefully, making it eye-catching and engrossing to discover. Spells can generally affect the world, so Shrine’s Legacy bleeds into the Metroidvania style, as returning to outdated areas can grant passage to a goodie or secret store. The world map doesn’t articulate precisely the place gamers are except they enter a dungeon, which gives a grid-based map to assist gamers navigate the generally labyrinthine catacombs resulting in a gem.
Functionally, exploring dungeons is identical as strolling across the open world, however attending to the boss has a definite really feel to it. Most dungeons have a puzzle theme that makes use of a earlier spell and may really feel boxy in its design. Save factors generously dot the map, which is constant in tone with Shrine’s Legacy’s normal issue. Except for a pair bosses, the sport’s pretty straightforward, however difficult sufficient to keep up one’s consideration, and I performed single-player.
For these flying solo, the inactive character follows the lively one, and switching takes a single button press. I typically did this when mana reserves acquired low or I wanted to heal the ally as a result of they had been taking an excessive amount of harm. As referenced earlier, the therapeutic spell is kinda busted, however potions give gamers the chance to heal in a extra conventional type for this type of sport. Crafting potions requires cash and assets, that are considerably difficult to accrue. Potions also can completely develop stats with particular sorts of collectibles, although don’t anticipate any surprises right here.
Sidequests preserve the world feeling uniform as NPCs activity Rio and Reima to guide them someplace, meet them in a location, or hunt for a trinket. This gave me an excuse to revisit outdated areas with new powers, so whereas I used to be satisfying the hunt, I additionally discovered new paths to tread; I think about that is a part of the intention of the sidequests: offering gamers objective for backtracking and giving them loads to do.
Whereas the facet quests are satisfying from a gameplay perspective, the general dialogue in Shrine’s Legacy is ok. Stylistically, I discovered conversations harking back to days of olde, however as a result of the ambiance matches a bygone period doesn’t essentially make it good. Nonetheless, not each sport wants sophistry or vocabulary-rich exchanges in an try at maturity. For a sport that appears like Shrine’s Legacy, the younger grownup method maintains consistency.

Distinctly 16-bit in look, Shrine’s Legacy was clearly crafted with care. Pixel artwork doesn’t should be fundamental, and Shrine’s Legacy is proof of that. Spells commit aptitude, areas are detailed in format and distinctive imagery, hubs win the attention’s consideration with assorted decor, and enemies animate uniquely with no copycat foes. If this period is your factor, the visuals will win you over simply.
Equally, the music capably carries the SNES (not Genesis) banner with playful, earnest beeps and boops. Ruins have a mysterious, eerie tone to them, whereas cities have the upbeat cheer one expects. Though the soundtrack doesn’t boast any standout hits or surprises, the music is expertly composed and enhances the period’s really feel with using trendy {hardware} (once more, not Genesis).
Sadly, Shrine’s Legacy isn’t a hidden gem or a sleeper hit for a couple of causes. The chief purpose is that video games that lean closely on nostalgia—like this one—should watch out to not really feel an excessive amount of like outdated video games. Outdated video games aren’t made anymore for a purpose. Most profitable titles like this add components that will not have even been attainable thirty years in the past; they really feel retro whereas having trendy sensibilities. In case you’re a purist, Shrine’s Legacy’s going to scratch that itch simply superb.
I additionally bumped into a number of bugs and awkward graphical points, comparable to strolling into what ought to have been dense objects as my characters went utterly below them. This has an inexpensive really feel to it, and occurred typically sufficient to irk me a bit. I additionally often acquired caught in partitions, the sport crashed or froze, and quest development was generally unclear. These occurred occasionally sufficient for me to place them on the finish of my overview—and I’ve made grievances about these things firstly of some opinions—however nonetheless impacted my expertise. We additionally hope builders will patch these things out, however not all devs will try this, sadly.
The opposite subject I’ve with Shrine’s Legacy is that the characters and world lack energy. This half’s onerous as a result of making a really impactful story that’s price folks’s money and time is core to an RPG expertise. I loved the characters and world, however I do know some will discover these facets largely forgettable. Rio and Reima develop collectively over the course of the journey and noticeable adjustments happen, however their personalities lack depth and distinctive voice.
Of the retro titles on the market, Shrine’s Legacy is a minimize above. A number of video games like this will likely really feel like cheap-to-develop money grabs, or like somebody made them simply to relive the outdated days however doesn’t know the way to make a great sport. I’m crucial of this type of sport. Regardless of its failings and mediocrity, I loved my time with Shrine’s Legacy. A bit easy, a bit weak, a bit buggy, however stuffed with excellent map design, allure, and nice concepts. I hope the builders discover some success and make an excellent higher sport sooner or later. I’ll be ready.





