Silent Hill collection producer Motoi Okamoto has insisted “AI would by no means be capable of make” Silent Hill f, responding to feedback made by former Konami developer Hideo Kojima that “remakes and sequels will probably be made by AI” in years to return.
In a brand new interview, Hideo Kojima cautioned in opposition to the trade’s preoccupation with remaking or increasing present franchises, suggesting it was creatively “harmful” to not discover new issues, and suggesting “sooner or later, remakes and sequels will probably be made by AI.” And it is kicked up fairly the dialogue on social media.
Okamoto disagreed with Kojima’s claims, nevertheless, saying that whereas AI may maybe “put collectively” a sequel impressed by the Silent Hill universe, Konami’s artistic “daring decisions” — similar to to modify the setting to Japan, or make use of Ryukishi07 as author — have been made by human builders.
In response to a Twitter / X submit about Kojima’s feedback, Okamoto mentioned: “It will be fairly troublesome for AI to switch works that take a big departure from the unique path of the collection, like Silent Hill f.
“AI might be able to put collectively a challenge for a sequel that takes place within the Silent Hill universe, however issues like altering the story’s setting to Japan or getting Ryukishi07 on board as a author are the type of daring decisions AI would by no means be capable of make,” he added (thanks, Automaton).
Silent Hill f is certainly a departure for the collection as we all know it, taking us to not the titular city however as a substitute to Nineteen Sixties Japan, the place we observe Hinako Shimizu, a teen struggling beneath the stress of expectations from her associates, household, and society. It is out now for PC, PS5, and Xbox Sequence X and S and has bought 1 million copies since its debut on the finish of September. Our Silent Hill f overview returned a 7/10. We mentioned: “Silent Hill f presents a recent new setting to discover and a fascinatingly darkish story to unravel, however its melee-focussed fight takes an enormous swing that doesn’t fairly land.”
Earlier this week, Okamoto opened up on why Konami revealed three new Silent Hill video games directly after a full decade of silence, saying the writer was eager to emphasize to previous followers and new that it was “critical” about resurrecting the flailing horror collection. Reflecting on how the collection has carried out since Konami’s inaugural Silent Hill Transmission again in October 2022, Okamoto defined how the spectacular Silent Hill 2 Remake was designed with “half new, half previous prospects in thoughts” to make sure it may appeal to new followers to the franchise. Silent Hill 2 Remake went on to promote 2.5 million worldwide, which pushes gross sales of the franchise general to 10 million.
Vikki Blake is a reporter for IGN, in addition to a critic, columnist, and advisor with 15+ years expertise working with among the world’s largest gaming websites and publications. She’s additionally a Guardian, Spartan, Silent Hillian, Legend, and perpetually Excessive Chaos. Discover her at BlueSky.