Wednesday, April 8, 2026

Simply Trigger studio’s canned dragon-riding fantasy romp AionGuard “would have been Crimson Desert”, reckons former Avalanche inventive head


Again within the late 2000s, Simply Trigger builders Avalanche ended up in a publishing pickle with a fantasy open-worlder they have been engaged on. It was dubbed AionGuard, and ex-Avalanche chief inventive officer Christofer Sundberg reckons that had it not ended up chucked on the cancellation bonfire, the sport would’ve finished loads of the identical issues which’ve helped make Crimson Desert successful all these years later.

Sundberg is adamant of AionGuard’s purple puddingness, telling Padded Coat Gamer that whereas he hasn’t performed sufficient Crimson Desert to talk to the whole lot in it, “we had the whole lot that I’ve seen from Crimson Desert within the plans for that recreation”.

AionGuard’s pitch was a fantasy tackle Simply Trigger’s explosive liberation of an enormous open world. You have been a sorcerer-knight with an evil to defeat by capturing strongholds, chopping provide strains, and gathering help from locals. In lieu of the power to fly about with a wingsuit or fling vehicles round utilizing pressure cables, you’d have a dragon to experience and have the ability to morph into a large golem alongside different magical powers.

It definitely sounds prefer it’d share a number of the energy fantasy and infinite potential for exploration which lies on the coronary heart of Crimson Desert’s method for achievement, and the Simply Trigger video games positively faucet into the same loop of merely letting you free in an enormous playground to search out and stand up to chill issues. Whether or not that is as satisfying or memorable in the long term as a extra centered open-world expertise which leans extra closely on a top-notch story is one other query, however I can see the comparability. So, as a lot because it might sound a little bit of a stretch for any developer to say that an previous venture they have been by no means in a position to end was similar to a very fashionable recreation that is simply come out, this does not strike me as a attain in that regard.

Whether or not there’d have been the identical kind of rampant urge for food amongst many gamers for a recreation of a Crimson Deserty nature again round 2009 is one other query, and one I wasn’t plugged sufficient into the gaming matrix as a ten yr previous to have the ability to reply off the highest of my head now.

Sadly, AionGuard ended up with no writer after two years of labor, following what Sundberg recollects as a financially-motivated breakup through textual content. It was then introduced and have become the topic of a giant function in Edge journal, as Avalanche tried to drum up buzz round their concept that one other writer would possibly see and wish to run with. That backfired, with no moneypeople deciding the sport was price a punt. AionGuard’s staff ended up engaged on one other new recreation Avalanche had within the works, an open-world journey in steampunk London known as Arcardia Rising, which ended up assembly the same destiny just a few years on.

Sundberg’s since left Avalanche, along with his new studio Liquid Swords releasing gritty city brawler Samson right this moment, April eighth.

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