EA’s new Skate recreation is a divisive reboot for the sequence, launching as an early-access free-to-play live-service recreation with a complete new vibe. I had quite combined emotions about it. But it surely seems to have been a success.
Alinea Analytics mentioned the sport of their newest e-newsletter, revealing that Skate has apparently managed to seize 23+ million gamers in 2025.
That’s a good ollie up from October, when EA introduced the sport had surpassed 15 million gamers. On the time, Alinea mentioned that these gamers had generated round $3 million in income.
What’s extra, Alinea can be claiming that Skate continues to be bringing in 750k+ each day energetic customers. Presumably, the overwhelming majority of these are on console as a result of the Steam numbers are fairly tender proper now – about 5-10k peak concurrent gamers per day.
It’s nonetheless tough to say if the sport has a future or not. Updates have been rocky to date, though the Steam opinions have been trending upwards currently, so maybe issues are getting higher. As a skateboarding title, it occupies a singular area within the free-to-play market, giving it an edge. Personally, having a title be in early entry whereas additionally having heaps of microtransactions and season passes irks me, however that’s my drawback. And I’d prefer to see it succeed. I’d a lot quite a correct Skate 4, but when that is all I can get, then I’d prefer to see it proceed into the long run.


