Sq. Enix has posted an official video evaluating the Change 2, PS5, Xbox Collection X and PC variations of Ultimate Fantasy 7 Remake Intergrade.
The video exhibits round a minute of footage from the opening sequence of the sport, which is rendered in-engine.
Though it isn’t explicitly acknowledged by Sq. Enix, it seems that the video’s intention is to point out how Change 2 – which is much less highly effective than the opposite codecs – is able to maintaining in terms of visible high quality.
Certainly, it may be troublesome to inform the distinction between all 4 movies at occasions, with the one notable adjustments being issues like the standard of the ground texture throughout close-ups (reminiscent of at 48 seconds when Cloud lands on the bottom).
One factor that must be famous, nevertheless, is that Sq. Enix’s video runs at 30 frames per second, that means it’s unimaginable to check every sport’s body charge.
The PS5 model has a efficiency mode which permits the sport to run at 60fps, whereas the PC model can even run at a better body charge. Nevertheless, Sq. Enix has already confirmed that the Change 2 model will run “at a secure 30 frames per second”. As such, had the comparability video been working at 60fps, the variations between every model might have been clearer.
Body charge apart, early hands-on studies counsel the Change 2 model of Ultimate Fantasy 7 Remake Intergrade – which is ready to launch on January 22 alongside the Xbox Collection X/S model – is a strong port that also seems graphically detailed on Nintendo‘s handheld.
Earlier this month the sport’s director Naoki Hamaguchi mentioned the important thing to creating the Change 2 model look good shouldn’t be compromising on the lighting.
“I consider lighting is the essential issue by way of graphics high quality and expression at the moment,” Hamaguchi advised Automaton.
He went on to notice that if the lighting had been compromised for the Change 2 port, it will have affected characters’ expressions and would have made the sport really feel “low-cost” in consequence, so the crew insisted on rendering the lighting in the identical method as within the PS5 model.
Optimisation was as a substitute targeted on decreasing processing load in different areas of the sport reminiscent of fog and different post-processing results. The consequence was a sport that runs at 30 frames per second on Change 2 with out wanting drastically inferior to the PS5 model.