I’m persevering with to crawl my approach by FE5. The sport’s issue is irritating to the purpose the place I can’t play the sport for very lengthy in a single sitting earlier than I get bored with yet one more reload, and I’ve to place the sport apart for some time. If I needed to rank this sport purely when it comes to the enjoyable I’m having with it, it might be final place among the many 5 Fireplace Emblems I’ve performed up to now — the punishing issue and permadeath is simply an excessive amount of. However I can respect the sport design and I wish to end it if I can. It’d take some time.
Stage 9

I had a extremely tough time with this stage. You have to defend the home within the higher left. The largest hazard are 5 dragon knights which have enormous vary and so they all have Kill lances, plus one is boss-class. When you enter any of their ranges, they are going to assault any items which might be in vary, and if there’s no one in vary they are going to head for the home. You begin with 4 new items up close to the home, and the bow knight particularly is value saving as a result of there’s a particular dialogue that provides you an Elite sword.
There are a number of methods that apparently work, however after many failures and resets, and attempting numerous strategies, I ultimately gained by initially feinting in the direction of the south and drawing off 4 of the dragon knights, beating the boss with Asbel. I retreated the three common items from the map and left solely Sephira (the bow knight) on the home. I then headed by the highest path. I don’t fully keep in mind how I handled the fifth dragon knight (who heads in the direction of the home) however my items have been in a position to attain the left half early sufficient that Selphira didn’t get overwhelmed. I then tried to seize a number of the laggard items on the backside proper however after having to reload I simply bought bored with the stage and completed it with out doing that.
Stage 10

This stage has the primary “lengthy archers” (ballista). You may play the stage safely by taking a very long time to exhaust their arrows earlier than shifting everybody into their vary — that is what I did, though it loses you some helpful gadgets which you could get by enjoying extra shortly. I in all probability ought to have at the very least tried to avoid wasting the cities however I used to be so mentally defeated after stage 9 that I simply needed to get by this one with minimal resets. In case you play it protected there’s actually not a lot to concern within the stage aside from the dragon knight you possibly can see on the prime of the image, who I beat with Asbel. Karin went in to seize the bishop subsequent to him for some helpful gadgets.
Stage 11
This stage is the place the sport lastly defeated me and I needed to elevate the white flag — I did two issues that violated my FE guidelines. The primary one is that I used a cheat code to provide myself a thieves’ key. I used to be nearly solely out of keys of all types, however the principle purpose for this was my misunderstanding of the seize guidelines; I misplaced all my thieves’ keys to seize baiting and had been counting on treasure and door keys thus far. I might see this was going to get an increasing number of annoying so I hacked in a single thieves’ key.
The second factor I did was I made two save states on the stage as a substitute of 1. I had gotten to the purpose the place I used to be near giving up on the sport solely, and so I accepted the decrease issue somewhat than do this. Since then I’ve not made greater than two save states on a stage.

The principle challenge with this stage is that when Lief reaches the middle space, these two ballistae seem and a bunch of locked doorways seem too. If you wish to unlock the Gaiden chapter it’s a must to hold Fred (the inexperienced horseman) alive and beat the stage in beneath 20 turns.
I spent an infinite quantity of resets and reloads attempting to get every thing to work out, and I used to be by no means in a position to. Ultimately, I left most of my forces outdoors on the backside and solely took 5-6 up by the middle. I accepted Fred’s dying. Even after you get previous that the stage will not be a cakewalk, however the boss runs after you struggle him as soon as — for some purpose he doesn’t use his spell so in case you simply vary assault him it’s OK.
Stage 12

I imagine that is the primary fog of conflict stage that’s not a Gaiden chapter. This one is relatively straightforward; I needed to restart as a result of I moved Marth like that image above, after which I couldn’t end the stage within the 20 turns essential to unlock the Gaiden chapter. I nonetheless needed to reload about 5 occasions however given my experiences in the remainder of the sport, 5 reloads is a cakewalk.
Stage 12x

There’s a lot to do on this stage, in idea. An ideal run of the stage would accomplish this stuff:
- Recruit Troude
- Recruit Tina
- Recruit Perne
- Don’t let Tina use her Thief workers (requires everybody who has stealable stuff to have at the very least 3 magic)
- Get the Knight Proof and Warp Workers from the dancers that present up on flip 25-30
- Promote Lara to Dancer
- Get all of the treasures
I used to be in a position to do 2, 3, 5, and 6. It was an excessive amount of hassle to recruit Troude. So far as getting all of the treasures, you both have to make use of Warp staffs, or you possibly can lure all of the thieves all the way down to the underside. Nevertheless, they have a tendency to have pretty excessive Construct making it exhausting to seize them, and their Velocity can be excessive making it exhausting to steal from them. So I simply let the treasures go and was contented with conducting the opposite stuff.
Stage 13

This map begins with Glade by himself on the fort there. Whereas he can maintain out fairly effectively towards the enemies, I don’t suppose that he can survive by himself in case you go very slowly (as soon as the boss reaches him, he has numerous hassle). So now we have to go quick. There are ballista and Horse Archer reinforcements which makes it particularly exhausting to take alongside weak items. Discord suggested me to have a Reblow workers person, though on my profitable run I didn’t really need to make use of it.
As soon as the principle pressure arrives, a number of the items will go for us. I beat the boss (Rist) simply with Armor Killer, however that’s solely the primary challenge. Now all of the preliminary items retreat and the ballista cease firing, however countless reinforcements come out from the highest.

After a bunch of failures I bought the tip from Discord that appears apparent now — to dam off the perimeters in order that the enemies can’t flood the fort space. Doing this let me end the stage pretty simply. I didn’t hassle with any of the stuff on the backside.
I’m previous the midway level of the sport, and I hope it doesn’t take one other 3 weeks to complete it.

