There is a new subscription service on the block: Indie Go, which guarantees entry to “a curated catalog of video games from indie builders” for $6.99/month.
Indie Go is about to launch on April 13 with 70 video games, most of that are unfamiliar to me—they arrive from the catalog of writer indie.io, the corporate behind the service, which goals to recruit extra builders to the platform over time. Those that do carry their video games to Indie Go will earn income primarily based on how a lot time subscribers spend taking part in their video games.
It was in all probability inevitable that somebody would attempt a less expensive, indies-only model of Microsoft’s Recreation Go, however the reception to the thought has been lower than stellar.
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The prime complaints being aired on social media are:
- Compensation primarily based on time performed discourages video games that are not optimized to maintain gamers in an countless loop
- Indie video games are already comparatively low-cost, so why not assist builders with a direct buy?
- It is one other strategy to not personal the video games we play
- Oh nice, one other launcher
Or, as 3D Realms co-founder George Broussard put it, “this kind of factor is poison for sport builders and a internet adverse for gaming.”
The reactions aren’t solely hostile. “If the break up to the devs is strong and it helped me discover titles I in any other case would not or could be on the fence about… Perhaps there’s something there?” speculated one commenter, for instance.
Talking to GamesIndustry.biz, Indie Go director of progress Jess Mitchell emphasised discoverability as a cause for builders to affix the service.
“Candidly, one of many greatest challenges indie builders face proper now could be the sheer variety of video games on the market,” Mitchell stated. “That quantity appears to be rising by the minute. If you do not have an enormous splash in your launch, then you definately won’t have one other discoverability second for 3, six, even 12 months after launch.”
The corporate is “assured that Indie Go won’t harm video games’ gross sales efficiency,” in keeping with GamesIndustry’s report, however even when it might assure that, I’m wondering what number of builders would trouble. It struck me not too long ago that Mega Crit might have launched Slay the Spire 2 on the Epic Video games Retailer if it had needed to, and might be leaving cash on the desk by not getting in entrance of the Fortnite viewers, however presumably launching solely on Steam simplified issues.
Writer Devolver Digital does not look like taking the thought critically, joking on X: “For those who ship us $100,000 we gives you an Indie Go to play all of our video games.”

Provided that the response I’ve seen has principally been ‘no thanks,’ Indie Go clearly has an uphill battle forward because it tries to persuade builders to enroll, and us to place one more recurring cost on our bank cards.
It could additionally not be an excellent signal for Indie Go’s possibilities {that a} Google seek for its title at present autocorrects to “indy move,” returning outcomes for a ski move usable at impartial ski resorts around the globe.

