I’m persevering with with my performs of previous RPGs as effectively; it is a submit about three video games that I don’t suppose deserve their very own submit. SRPGs might be again subsequent week.
Zombie Hunter (ゾンビハンター), launched 7/3/1987, by Excessive Rating Media Work

This recreation is a side-scrolling motion recreation that has RPG parts. Surprisingly, CRPG Addict did a pretty detailed submit on it, so I’ll simply cowl the fundamentals. It’s a side-scrolling motion recreation with RPG parts. It’s the one recreation up to now (other than Druaga) that doesn’t enable any recreation save or password, so it feels much more like simply a normal motion recreation.

The sport is side-scrolling, nonetheless, it has an RPG-style “encounter” system. As you progress alongside, you’ll hit locations the place enemies seem and you must defeat these enemies earlier than you may transfer on. You’ll be able to revisit the place to struggle the sport set of enemies once more. The encounters gives you XP, gold, and normally some form of merchandise as effectively (I feel perhaps every encounter has a uncommon drop merchandise you will get when you preserve combating it).

The gadgets you get embrace weapons, armor, and heals. The weapons are differing types, though all however the base swords will break after a variety of makes use of.
What I discovered irritating concerning the recreation is that there isn’t any approach to heal other than the gadgets — maybe when you may do this the sport can be too straightforward, but it surely signifies that you’re going to need to follow till you may defeat the enemies with out taking that a lot harm after which grind up gold and such. There are a number of paths via the sport so it has some replayability, however you may go to CRPG Addict’s submit for a way more thorough evaluate.
Getsu Fuumaden (月風魔伝), launched 7/7/1987, by Konami

To me this recreation just isn’t actually an RPG, though I feel you may see it as perhaps a religious ancestor of metroidvania video games. The principle character is making an attempt to get well the stolen wave swords after his brothers’ deaths from the Dragon Grasp. I initially confused this recreation with Namco’s Gempei Toumaden (which was included later in Namco x Capcom) however this appears to be merely impressed (or a ripoff?) of that recreation.
The sport is split into a variety of areas, that you just traverse in a top-down type.

Whenever you go to one of many temples (just like the one left of the primary character) it’s normally some form of store or simply an NPC that gives you a touch. The torii-like factor on the prime left leads you to a facet scrolling dungeon.

Your life (backside bar) is at all times max 64. The “sword” (harm) begins at 5, and each time you get to 256 XP it provides one to your sword bar (to a most of 64).
There isn’t any tools per se; there are some gadgets you should buy and I consider just a few of them do improve your complete stats or assault, however probably not as equippable gadgets. The sport is mainly simply navigating these side-scrolling phases and determining the place to go on the map to seek out the gadgets it’s worthwhile to proceed (and the bosses). I used to be irritated by repeatedly getting knocked into the pits by monsters, which subtracts a life. In the event you get a recreation over you get a password and I feel you retain all of your stats however lose some cash.
I didn’t get this far, however there are additionally just a few first-person maze segments as effectively, so that they had been actually throwing each style into the sport.
On the entire this feels so much nearer to only a pure motion recreation than an RPG, regardless of the power to stage up your sword by way of XP. It’s most likely not a foul motion recreation for the time it got here out. Curiously there was a sequel for Swap that got here out just a few years in the past and I consider it acquired an English translation.
Cleopatra no Mahou (クレオパトラの魔宝), launched 7/24/1987 for Famicom Disk System, by Sq.

That is positively the worst of the three video games. Its solely focal point is that it was Sq.’s final recreation earlier than Ultimate Fantasy, and the event staff included a variety of individuals who would go on to greater issues (resembling Nobuo Uematsu).
The core of the sport is a really brief journey recreation that will most likely take lower than an hour to complete. The story is concerning the son of an archeologist who disappeared whereas trying to find the Tears of Isis. The son has to free his father.

The sport has the standard journey instructions you anticipate (transfer, look, use merchandise, and many others).
The one cause the sport takes greater than an hour to beat is {that a} clumsy RPG battle system has been needlessly grafted into the journey recreation. The battle system is a particularly fundamental one with even fewer choices than DQ1, and whether or not you will succeed or not is based totally on simply what stage you might be in comparison with the enemy. Most of your time within the recreation goes to be spent grinding ranges towards random enemies to construct up your ranges to the purpose the place you may beat the few enemies you must beat, and get sufficient cash to purchase a few of the quest gadgets you want.
After I play a recreation like this it at all times makes me surprise if I’m solely judging it harshly as a result of I’ve performed so many different RPGs, however modern opinions had been fairly harsh as effectively. The graphics and enemy animations had been effectively acquired and the low issue stage was seen as a plus, however the time losing encounters and gradual velocity of the sport had been criticized as effectively.
It jogs my memory considerably of Tombs and Treasure, an NES recreation I preferred as a child that mixed RPG and Journey, however that recreation didn’t require any grinding.
I’ve actually discovered it fascinating what number of alternative ways there have been to combine RPG parts into video games. I’ve performed 18 video games up to now of those early RPGs or pseudo-RPGs. Most of them have been motion or “journey”-style RPGs, with two maze exploration and three dragon quest-style RPGs (of which two are Dragon Quest).