Sunday, December 7, 2025
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[Tool Share] Bored with Paid TexturePacker? Attempt This Free, Smoother Spritesheet Software! – Cocos Creator


Hey fellow devs! :waving_hand: Let’s be actual—spritesheet packing is a sport dev staple, however TexturePacker’s price ticket and clunky interface at all times make me sigh. So our workforce constructed one thing higher: Flint Texture Packer—a FREE instrument that’s extra feature-packed AND smoother to make use of.

Attempt it right here proper now

:backhand_index_pointing_right: https://texturepacker.flintbyte.com/

Why this instrument truly rocks for sport devs :video_game:

:white_check_mark: Product Options that hit totally different:

  • No consumer set up—works straight out of your browser (lastly, no extra setup complications!)

  • Auto multi-spritesheet packing + edge cropping + texture deduplication (saves a lot handbook work)

  • Drag-and-drop zip folders instantly to parse/pack (no tedious file searching)

  • Helps Cocos, Unity, Laya, UE, Pixi—all of the engines we truly use

  • Matches TexturePacker’s PAID options… and we’re engaged on making packed sizes smaller than TP too! :construction:

  • Command-line instrument help (for devs who love automation workflows) – Coming quickly! :rocket:

  • Cross-platform standalone consumer (Home windows/macOS/Linux) – On the roadmap! :laptop:

:white_check_mark: Interplay that doesn’t frustrate:

  • Drag a zipper, unzip, and pack in ONE transfer—zero further clicks
  • Zoom in/out easily on the picture space (no extra squinting at tiny sprites)
  • Clear picture reminiscence labels—keep away from “wait, why is that this export 2x too massive?” panics
  • One-click language change (English/Chinese language) for world groups

We’re actively iterating on this—this put up is our everlasting replace thread for brand spanking new options/bug fixes.

Drop your ideas under! Did it work in your engine? Any options you’re dying to see? Additionally, be part of our person chat to hold, report bugs, or simply geek out about sport dev—we’re all ears! :nerd_face:



3 Likes

It’s nice that you just’re providing it without spending a dime however folks want a command line instrument for the construct pipeline. Offline just isn’t a minus.

The command-line instrument and standalone consumer are within the works! Extra nice options are on the best way.

Model Replace: 2025-11-07

We’re excited to roll out the newest replace! This model packs highly effective new options and smooths out your expertise. Right here’s what’s new:

  • **Introducing Atlas Segmentation:**​ A brand-new characteristic that lets you cut up texture atlases effortlessly. It helps each automated texture recognition and handbook mesh splitting for final management.

  • **New Replace Log:**​ Now you possibly can simply monitor all of the thrilling adjustments in every model proper inside the instrument.

  • **Enhanced UX & Mounted Bugs:**​ We’ve polished the interface and squashed some pesky bugs to make the whole lot run extra easily.

  • **Recent Group QR Code:**​ Sync up with the newest neighborhood happenings by scanning the up to date group QR code!

**Be part of the neighborhood!**​ Scan the code to get assist, share concepts, and keep up to date.



1 Like

I’m very fascinated with your Splitter characteristic. By way of testing, I discovered that Auto-detect nonetheless has issue figuring out precise frames. I like to recommend that you just add a characteristic that lets you manually merge frames collectively. As well as, I believe there also needs to be a characteristic to regulate the road width of draw frames.

Okay, we’ll add the handbook body merging characteristic in future updates and optimize the road width. In case you discover it helpful, be happy to share it with different builders. Any suggestions or strategies are welcome—please be part of our WeChat group for discussions.

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