Hey fellow devs!
Let’s be actual—spritesheet packing is a recreation dev staple, however TexturePacker’s price ticket and clunky interface all the time make me sigh. So our group constructed one thing higher: Flint Texture Packer—a FREE instrument that’s extra feature-packed AND smoother to make use of.
Attempt it right here proper now
https://texturepacker.flintbyte.com/
Why this instrument really rocks for recreation devs 
Product Options that hit completely different:
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No shopper set up—works straight out of your browser (lastly, no extra setup complications!)
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Auto multi-spritesheet packing + edge cropping + texture deduplication (saves a lot guide work)
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Drag-and-drop zip folders straight to parse/pack (no tedious file looking)
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Helps Cocos, Unity, Laya, UE, Pixi—all of the engines we really use
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Matches TexturePacker’s PAID options… and we’re engaged on making packed sizes smaller than TP too!

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Command-line instrument assist (for devs who love automation workflows) – Coming quickly!

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Cross-platform standalone shopper (Home windows/macOS/Linux) – On the roadmap!

Interplay that doesn’t frustrate:
- Drag a zipper, unzip, and pack in ONE transfer—zero further clicks
- Zoom in/out easily on the picture space (no extra squinting at tiny sprites)
- Clear picture reminiscence labels—keep away from “wait, why is that this export 2x too large?” panics
- One-click language swap (English/Chinese language) for international groups
We’re actively iterating on this—this submit is our everlasting replace thread for brand new options/bug fixes.
Drop your ideas under! Did it work in your engine? Any options you’re dying to see? Additionally, be a part of our person chat to hold, report bugs, or simply geek out about recreation dev—we’re all ears! ![]()
3 Likes
It’s nice that you just’re providing it totally free however individuals want a command line instrument for the construct pipeline. Offline will not be a minus.


