Hey fellow devs!
Let’s be actual—spritesheet packing is a sport dev staple, however TexturePacker’s price ticket and clunky interface at all times make me sigh. So our staff constructed one thing higher: Flint Texture Packer—a FREE device that’s extra feature-packed AND smoother to make use of.
Attempt it right here proper now
https://texturepacker.flintbyte.com/
Why this device really rocks for sport devs 
Product Options that hit completely different:
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No consumer set up—works straight out of your browser (lastly, no extra setup complications!)
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Auto multi-spritesheet packing + edge cropping + texture deduplication (saves a lot guide work)
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Drag-and-drop zip folders straight to parse/pack (no tedious file searching)
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Helps Cocos, Unity, Laya, UE, Pixi—all of the engines we really use
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Matches TexturePacker’s PAID options… and we’re engaged on making packed sizes smaller than TP too!

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Command-line device assist (for devs who love automation workflows) – Coming quickly!

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Cross-platform standalone consumer (Home windows/macOS/Linux) – On the roadmap!

Interplay that doesn’t frustrate:
- Drag a zipper, unzip, and pack in ONE transfer—zero additional clicks
- Zoom in/out easily on the picture space (no extra squinting at tiny sprites)
- Clear picture reminiscence labels—keep away from “wait, why is that this export 2x too huge?” panics
- One-click language swap (English/Chinese language) for international groups
We’re actively iterating on this—this put up is our everlasting replace thread for brand new options/bug fixes.
Drop your ideas under! Did it work to your engine? Any options you’re dying to see? Additionally, be a part of our person chat to hold, report bugs, or simply geek out about sport dev—we’re all ears! ![]()
3 Likes
It’s nice that you just’re providing it without spending a dime however individuals want a command line device for the construct pipeline. Offline just isn’t a minus.
The command-line device and standalone consumer are within the works! Extra nice options are on the best way.
Model Replace: 2025-11-07
We’re excited to roll out the most recent replace! This model packs highly effective new options and smooths out your expertise. Right here’s what’s new:
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**Introducing Atlas Segmentation:** A brand-new characteristic that permits you to cut up texture atlases effortlessly. It helps each computerized texture recognition and guide mesh splitting for final management.
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**New Replace Log:** Now you’ll be able to simply observe all of the thrilling adjustments in every model proper throughout the device.
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**Enhanced UX & Fastened Bugs:** We’ve polished the interface and squashed some pesky bugs to make every part run extra easily.
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**Recent Group QR Code:** Sync up with the most recent group happenings by scanning the up to date group QR code!
**Be part of the group!** Scan the code to get assist, share concepts, and keep up to date.
1 Like
I’m very fascinated about your Splitter characteristic. Via testing, I discovered that Auto-detect nonetheless has issue figuring out precise frames. I like to recommend that you just add a characteristic that permits you to manually merge frames collectively. As well as, I believe there also needs to be a characteristic to regulate the road width of draw frames.


