Wednesday, November 12, 2025
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[Tool Share] Uninterested in Paid TexturePacker? Attempt This Free, Smoother Spritesheet Instrument! – Cocos Creator


Hey fellow devs! :waving_hand: Let’s be actual—spritesheet packing is a sport dev staple, however TexturePacker’s price ticket and clunky interface at all times make me sigh. So our staff constructed one thing higher: Flint Texture Packer—a FREE device that’s extra feature-packed AND smoother to make use of.

Attempt it right here proper now

:backhand_index_pointing_right: https://texturepacker.flintbyte.com/

Why this device really rocks for sport devs :video_game:

:white_check_mark: Product Options that hit completely different:

  • No consumer set up—works straight out of your browser (lastly, no extra setup complications!)

  • Auto multi-spritesheet packing + edge cropping + texture deduplication (saves a lot guide work)

  • Drag-and-drop zip folders straight to parse/pack (no tedious file searching)

  • Helps Cocos, Unity, Laya, UE, Pixi—all of the engines we really use

  • Matches TexturePacker’s PAID options… and we’re engaged on making packed sizes smaller than TP too! :construction:

  • Command-line device assist (for devs who love automation workflows) – Coming quickly! :rocket:

  • Cross-platform standalone consumer (Home windows/macOS/Linux) – On the roadmap! :laptop:

:white_check_mark: Interplay that doesn’t frustrate:

  • Drag a zipper, unzip, and pack in ONE transfer—zero additional clicks
  • Zoom in/out easily on the picture space (no extra squinting at tiny sprites)
  • Clear picture reminiscence labels—keep away from “wait, why is that this export 2x too huge?” panics
  • One-click language swap (English/Chinese language) for international groups

We’re actively iterating on this—this put up is our everlasting replace thread for brand new options/bug fixes.

Drop your ideas under! Did it work to your engine? Any options you’re dying to see? Additionally, be a part of our person chat to hold, report bugs, or simply geek out about sport dev—we’re all ears! :nerd_face:



3 Likes

It’s nice that you just’re providing it without spending a dime however individuals want a command line device for the construct pipeline. Offline just isn’t a minus.

The command-line device and standalone consumer are within the works! Extra nice options are on the best way.

Model Replace: 2025-11-07

We’re excited to roll out the most recent replace! This model packs highly effective new options and smooths out your expertise. Right here’s what’s new:

  • **Introducing Atlas Segmentation:**​ A brand-new characteristic that permits you to cut up texture atlases effortlessly. It helps each computerized texture recognition and guide mesh splitting for final management.

  • **New Replace Log:**​ Now you’ll be able to simply observe all of the thrilling adjustments in every model proper throughout the device.

  • **Enhanced UX & Fastened Bugs:**​ We’ve polished the interface and squashed some pesky bugs to make every part run extra easily.

  • **Recent Group QR Code:**​ Sync up with the most recent group happenings by scanning the up to date group QR code!

**Be part of the group!**​ Scan the code to get assist, share concepts, and keep up to date.



1 Like

I’m very fascinated about your Splitter characteristic. Via testing, I discovered that Auto-detect nonetheless has issue figuring out precise frames. I like to recommend that you just add a characteristic that permits you to manually merge frames collectively. As well as, I believe there also needs to be a characteristic to regulate the road width of draw frames.

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