Thursday, March 19, 2026

[Tool Share] Uninterested in Paid TexturePacker? Strive This Free, Smoother Spritesheet Instrument! – Cocos Creator


Hey fellow devs! :waving_hand: Let’s be actual—spritesheet packing is a recreation dev staple, however TexturePacker’s price ticket and clunky interface at all times make me sigh. So our staff constructed one thing higher: Flint Texture Packer—a FREE software that’s extra feature-packed AND smoother to make use of.

Strive it right here proper now

:backhand_index_pointing_right: https://texturepacker.flintbyte.com/

Why this software really rocks for recreation devs :video_game:

:white_check_mark: Product Options that hit completely different:

  • No consumer set up—works straight out of your browser (lastly, no extra setup complications!)

  • Auto multi-spritesheet packing + edge cropping + texture deduplication (saves a lot guide work)

  • Drag-and-drop zip folders immediately to parse/pack (no tedious file looking)

  • Helps Cocos, Unity, Laya, UE, Pixi—all of the engines we really use

  • Matches TexturePacker’s PAID options… and we’re engaged on making packed sizes smaller than TP too! :construction:

  • Command-line software assist (for devs who love automation workflows) – Coming quickly! :rocket:

  • Cross-platform standalone consumer (Home windows/macOS/Linux) – On the roadmap! :laptop:

:white_check_mark: Interplay that doesn’t frustrate:

  • Drag a zipper, unzip, and pack in ONE transfer—zero additional clicks
  • Zoom in/out easily on the picture space (no extra squinting at tiny sprites)
  • Clear picture reminiscence labels—keep away from “wait, why is that this export 2x too huge?” panics
  • One-click language swap (English/Chinese language) for international groups

We’re actively iterating on this—this put up is our everlasting replace thread for brand spanking new options/bug fixes.

Drop your ideas under! Did it work to your engine? Any options you’re dying to see? Additionally, be part of our consumer chat to hold, report bugs, or simply geek out about recreation dev—we’re all ears! :nerd_face:



3 Likes

It’s nice that you simply’re providing it totally free however individuals want a command line software for the construct pipeline. Offline will not be a minus.

The command-line software and standalone consumer are within the works! Extra nice options are on the way in which.

Model Replace: 2025-11-07

We’re excited to roll out the most recent replace! This model packs highly effective new options and smooths out your expertise. Right here’s what’s new:

  • **Introducing Atlas Segmentation:**​ A brand-new function that lets you cut up texture atlases effortlessly. It helps each automated texture recognition and guide mesh splitting for final management.

  • **New Replace Log:**​ Now you possibly can simply monitor all of the thrilling adjustments in every model proper inside the software.

  • **Enhanced UX & Fastened Bugs:**​ We’ve polished the interface and squashed some pesky bugs to make every thing run extra easily.

  • **Contemporary Group QR Code:**​ Sync up with the most recent group happenings by scanning the up to date group QR code!

**Be a part of the group!**​ Scan the code to get assist, share concepts, and keep up to date.



1 Like

I’m very eager about your Splitter function. Via testing, I discovered that Auto-detect nonetheless has issue figuring out precise frames. I like to recommend that you simply add a function that lets you manually merge frames collectively. As well as, I believe there also needs to be a function to regulate the road width of draw frames.

Okay, we are going to add the guide body merging function in future updates and optimize the road width. For those who discover it helpful, be at liberty to share it with different builders. Any suggestions or strategies are welcome—please be part of our WeChat group for discussions.

We’re excited to announce the discharge of v1.8 at this time! Key updates embrace:

  • Atlas Packing : Added power-of-two dimension choices, texture rotation toggle, and multi-scale zoom performance
  • Atlas Packing : Pixi engine export now preserves relative path info
  • Atlas Splitting : Helps batch splitting of a number of atlases; automated recognition mode permits exact splitting by importing atlas configuration information
  • Bug Fixes : Resolved a number of bugs and value points, leading to a smoother total expertise

We welcome continued suggestions and strategies! Be at liberty to achieve out through WeChat or be part of our group for discussions!

Right now we’re releasing v1.9! Right here’s what’s new:

:black_medium_small_square: New desktop consumer accessible for a number of platforms, with documentation included
:black_medium_small_square: New CLI software bundled with the consumer, enabling texture atlas packing from the command line
:black_medium_small_square: Atlas Packing: Added assist for format3 plist export
:black_medium_small_square: Atlas Splitting: Fastened rotation correction for config-based splitting
:black_medium_small_square: Fastened a number of bugs together with Godot margin, Trim not preserving unique dimension, and packing loading timing points

Desktop consumer & CLI software obtain: 下载 Flint 客户端 – 新一代专业 Sprite Sheet Packer | 内置 CLI 命令行工具 Desktop consumer & CLI software documentation: Flint 使用说明 – GUI 与 CLI 完整指南 | Sprite Sheet Packer

We welcome your continued use and suggestions! Be at liberty to achieve out through WeChat or be part of our group chat for any strategies or questions!

Related Articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here

- Advertisement -spot_img

Latest Articles