Unreal Engine 5.7 is now accessible for obtain. This launch sees a number of options graudate from Beta to Manufacturing prepared together with Procedural Content material Era (PCG) in addition to the Substrate materials system. We even have a number of new animation instruments, a brand new AI assistant, new procedural vegetation instruments and nanite foliage rendering and far more.
Highlights of the Unreal Engine 5.7 launch embrace:
🌍 Procedural Content material Era (PCG) and World-Constructing
- PCG Framework Manufacturing-Prepared: The Procedural Content material Era (PCG) framework has moved into full production-readiness, with notable efficiency positive factors (as much as twice as quick in some areas) and the introduction of a devoted PCG Editor mode with customizable instruments.
- Procedural Vegetation Editor (Experimental): A brand new Experimental plugin constructed on a PCG-based node graph. It empowers you to shortly develop, form, and customise Nanite-ready foliage (like bushes and shrubs) straight within the Unreal Editor, generate infinite variations, and export them with out exterior instruments.
- Nanite Foliage: A brand new rendering path that totally integrates dense, animated vegetation into the Nanite virtualized geometry system. This permits for enormous, highly-detailed environments with thousands and thousands of leaves and branches at excessive body charges, using options like Nanite Assemblies, Skinning, and Voxels.
✨ Rendering and Materials Constancy
- Substrate Supplies Manufacturing-Prepared: The Substrate materials system is now totally production-ready. This modular system replaces the earlier mounted shading fashions, enabling the bodily correct and scalable mixture of a number of materials layers (e.g., combining metallic, clear coat, pores and skin, and fabric) for advanced floor appearances.
- MegaLights (Beta): This function, which permits artists to make use of an exponentially bigger variety of lights of their scenes, has moved to Beta. It contains improved efficiency, higher noise discount, and new assist for Directional Lights, Niagara Particle Lights, and Translucency Lighting.
🛠️ Workflow and Animation
- AI Assistant (Experimental): An Experimental built-in instrument that acts as a workflow assistant, offering immediate solutions, step-by-step steering, and C++ code era straight inside a devoted panel within the Editor.
- Animation and Rigging Workflow Enhancements: The replace options vital enhancements to the character pipeline, together with:
- Updates to the Skeletal Editor, permitting you to seamlessly create and edit morph shapes, bones, and pores and skin weights.
- New Sculpting and Mix Shapes instruments, bringing industry-standard sculpting workflows into the engine.
- Choice Units to streamline animation workflows by supplying you with faster entry to regulate rigs.
Key Hyperlinks
Unreal Engine 5.7 Announcement
Unreal Engine 5.7 Launch Notes
You possibly can be taught extra concerning the Unreal Engine 5.7 launch within the video beneath.


