Thousand Sons gamers are going to be actually pleased with the adjustments and updates within the new 40K tenth Version Codex. Let’s sit again and have a look at the highest issues I discover attention-grabbing from the e book.
Goatboy right here and it’s gonna be a wild few weeks. The brand new Thousand Sons codex comes out in just a few weeks and whereas the e book doesn’t make me need to paint up extra Blue and Golden jerks it appears like a powerful e book for those who do. Total I discover it that it fixes just a few issues from the Index after which proceeds to tremendous cost quite a lot of different choices as nicely. In case you are a Thousand Sons participant from the beginning of tenth Version I believe you’ll be pleased with the adjustments and updates.
I similar to to speak concerning the issues that curiosity me from these new tenth Version Chaos Cult Legion codexes we now have popping out. Total I believe the Thousand Sons look to be a powerful and considerably troublesome e book to play with. I don’t suppose it’s as simple to run because the Dying Guard e book is neither is it as shifting guidelines clever because the World Eaters. It does sit in a pleasant place between all of the cult books as a strong board management military with a ton of tips, an honest smattering of injury, and possibly one of many higher Daemon Primarchs. Let’s dive into issues I like essentially the most from the brand new codex.
5 – Up to date Thousand Sons Rituals Are Stable
The Rituals are an entire overhaul of their outdated guidelines and nearly appears like a return of the Psychic Part from the nice ole days. There are 4 Rituals that sort of match up with a few of their outdated Cabalistic Rituals from earlier than. A Mannequin with the power to do rituals rolls 2d6 and verify the roll versus a “casting” worth for the ritual. Bear in mind that is by Mannequin not by Unit. You possibly can view the cube roll an resolve to roll a third d6 so as to add that to the overall. For those who roll a double or a triple that mannequin takes D3 mortal wounds. In case you are go the “casting” worth you get to do the power listed. For those who roll the next worth you get a powered up model of the rule.
There are 4 of them with Future’s Smash giving an Oath like impact to an enemy mannequin with 24″ and visual to the casting mannequin on a 5+. It rerolls 1’s to hit or all hits should you solid it on a ten+. There may be the return of Temporal Surge that allows you to transfer a unit d6″ on a 6+ or should you roll a ten+ they will make a standard transfer of as much as 6″. Doombolt additionally returns and it casts on a 7 for D3 mortal wounds inside 24″ or d3+3 on an 11+. Lastly you might have Twist of Destiny on a 9 that has an enemy unit have assaults that concentrate on it get an additional pip of AP or -2 AP on a 12+. All of those skills are good and I’m comfortable it’s a neater algorithm to recollect and use as a substitute of an additional pile of cube/factors you needed to hold monitor of.
4 – The brand new Sekhetar Robots May Be Value It
The Thousand Sons factors for the robots are very aggressive. They’re low cost and giving them Infiltrate with Stealth means they might simply defend the remainder of the military. In addition they have the power to get a Free Overwatch or Heroic Intervention which feels fairly highly effective as you possibly can do 2 “Overwatches” in a flip. They’ve flamers and another enjoyable assaults so it might be useful. I get the sensation these guys are going for use as a velocity bump/jail unit to permit the remainder of the Thousand Sons to shift round and get into areas to permit them to wreck face.
3 – Mutalith Vortex Beasts Are BONKERS – Higher Purchase Three!
They have been at all times good earlier than and it appears like they simply acquired higher. Between an up to date tremendous laser combined with Really feel No Ache and different nonsense Mutaliths even have a detachment that offers them issues like Advance and Cost in addition to -1 to wound by taking some mortal wounds. It’s simply attention-grabbing to see two models with Really feel No Ache within the e book. These guys are going to be an enormous assist to attempt to wreck tanks and particularly should you can “oath” that Knight throughout the desk and watch the thoughts lasers shoot it. We’ll see in the event that they keep low cost. As is, I might count on to see three in most armies initially. I hope GW discovered quite a lot of instances of those within the warehouse, as they will simply “upsell” them to all the brand new Thousand Sons gamers which might be coming with this robust military.
2 – Tzaangors – Now Really Helpful!
These Tzeentch Mutants that additionally love the brand new Warpmeld Pact detachment that additionally loves Mutaliths appear very helpful. They get a redeploy choice which feels good in addition to gaining Battleline within the Warpmeld detachment appears like these gamers which have piles of them will likely be very excited to play. Even the brand new Enlightened models with these Magical Bows appear nice with power 5, Ap -2, and Flat 2 harm with Precision and a ten inch transfer. It is a lot of choices that match into the left over factors when constructing and armed forces and the sheer aggressive nature of how the military would possibly play with Robots beginning the ache prepare after which waves of Tzaangors hooting and hollering.
1 – Magnus Can Take A Trip
That is extra of a response to the remainder of the Primarchs as nicely. They aren’t wanted to get a profitable military within the new codex builds. I believe this can be a good factor because it permits for various builds to be tried, you take away an enormous anchor the military used to have, and it ought to simply make for a cooler trying board state. I do know Magnus is a fairly superior mannequin however he shouldn’t be exhibiting as much as each final battle? He has different issues to do in addition to the opposite Daemon Primarchs. It’s one of many issues that I believe will assist this e book because it shifts round to completely different military sorts from the Mutant heavy military, a car heavy choice, and simply the tried and true wave of strolling fits Rubricae builds will see exhibiting up. For those who love Magnus, you should use him, and he’s first rate – however you don’t NEED to.
Total the tenth Version Thousand Sons codex appears good, simply not one thing that sparks pleasure or a want to color a bunch of tremendous detailed blue and gold boys. It appears like a type of armies that may have these turns the place it simply murders you with sorcerous firepower however would possibly battle with holding goals and simply being quick sufficient. It actually suits for these meticulous scheming gamers that need to plan out their turns upfront. The Thousand Sons new playstyle is much less all-gas-no-brakes like World Eaters, finesse-assault-phases with the Emperor’s Kids, or the sheer grinding-down nature that’s the Dying Guard.
What do you suppose? Are you excited to color extra gold edges? Does the calming blue of the Thousand Sons pursuits you? Do you might have a pile of Tzaangors that simply need to present up on the desk prime? Did you have already got your three Mutaliths able to go?
ALL IS DUST!
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Thomas Reidy, aka Goatboy, the ever-evil member of BoLS. I do arts, play 40k, and even paint quite a lot of stuff. I’ve been taking part in Warhammer 40K because the Nineties, and have received a number of nationwide occasions together with Adepticon and GW GTs. I have been writing for BoLS for 15 years. Take a look at my Instagram to see what I’m engaged on – or engaged on for somebody. I’m at all times doing one thing interest associated.