Sharing my WIP voxel engine in Cocos Creator v3.8.1. Nonetheless very early and buggy, however sharing in case folks need to use one thing from it.
If you wish to collaborate and know the right way to repair among the bugs the assistance may be very appreciated as nicely! ![]()

issues that I’m aiming to do:
- repair some vertices path bugs
- repair the collider place of the mesh
- change from static to dynamic meshes
- dig mechanic
- biomes
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Added just a few efficiency fixes and correct water mesh materials, nonetheless want to repair the collision and add the world reference to the chunk to fill just a few faces Subsequent steps:
- Add service employees to generate the world quicker
- Add biomes layer era
- Add dynamic mesh for dig mechanics

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Added at the moment:
- Octave perlin noise
- Biomes information construction and elements group utilizing the chain of duty sample
- Area Warping settings for extra pure landscapes
Subsequent steps:
- Dig mechanics
- Generate the world with service employees
- Add extra biomes
Any assist or collaboration right here is tremendous welcome, I don’t know the right way to cope with dynamic meshes in Cocos but
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Was a bit bored with messing round with meshes, so at the moment I took a while to simply mess around with the character motion FPS perspective.

A bit with out time to code within the vacation season with in-laws at house (
) However at the moment I’m enjoying round plotting extra chunks on the fly based mostly on participant place

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Added help for Net Staff, so era now runs in parallel with out blocking the primary thread as additionally added dig and construct mechanics.
I used to be not in a position to make it run utilizing WebGPU for some purpose. Appears to be a bug from Cocos Creator itself (v3.8.8)
Right here is the repo: GitHub – feliperyba/cocoscraft: Easy Voxel world engine and Minecraft-like playability made with Cocos Creator v3.8.1 and TypeScript

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