There may be an thrilling new add-on for the Godot recreation engine for creating 3D terrain in a pixel artwork graphics fashion – Yūgen’s Terrain Authoring Toolkit. The undertaking is open-source beneath the liberal MIT license and makes creating low decision terrain extremely easy.
Spotlight options of Yugens Terrain Authoring Toolkit embrace:
- Elevate and decrease terrain primarily based on cells in a piece grid
- Degree terrain to a user-set top
- Clean terrain relying on the common top of neighbouring cells
- Create a bridge between two factors by drawing a line between them
- Paint as much as 15(+1) customized textures onto the terrain
- Paint a masks map that determines whether or not chosen cells ought to draw
MultiMeshInstance3dgrass situations - Get debug info for chosen cells
- Change the interior marching squares algorithm vertex merge threshold worth leading to smoother or blockier terrain
- Change international terrain settings like wall texture, wall coloration, grass animation fps and extra…
Key Hyperlinks
Yugens Terrain Toolkit GitHub Repository
You’ll be able to study extra about Yūgen’s Terrain Authoring Toolkit for the Godot recreation engine and see it in motion within the video beneath.


