Picture through Happinet and NIS America
When Brigandine: The Legend of Runersia launched in 2020, I’ll admit: I used to be excited to see the franchise return after many years, however figured it was a one-off. However hey, we’re pleased to be incorrect right here at Siliconera! That sport had some promise, nevertheless it wanted extra growth time and a visible overhaul. (Oh, and a few replayability.) So does Brigandine Abyss ship?
For Brigandine newcomers, which we’d think about is lots of people: it’s a hex-based technique sport, with overworld base administration and a set map. The fashion is JRPG-adjacent, however the mechanics solely sometimes contact on acquainted floor there. Models degree up and have gear and MP for spells. It’s nearer to Heroes of May & Magic than Remaining Fantasy, however in comparison with that sport, the overworld is simplified and the fight maps are bigger.
Brigandine has at all times been about not simply the combat, but in addition deciding when and the way the combat will happen. Abyss isn’t any totally different! There are typically a number of turns earlier than you make fight together with your opponent, which could be tedious when all you’re doing is dashing straight forward. Fortunately, the maps on this sport provide extra to think about on this part.
We’ll typically scout the battlefield, seeing which of the three enemy leaders is best to take out. (That’s as a result of every chief carries a batch of items, and people items go away when the chief does.) Then, it’s about discovering the path to that chief with probably the most cowl or greatest choke level. We advocate utilizing the ninja class’ “Place-Swapping Jutsu” or the octopus unit line’s pull assault to get the chief right into a susceptible place, and the phoenix items to bypass the enemy’s defensive strains and inflict flanking debuffs. However there are different choices!

Runersia’s greatest weak point was in its monotony. Battle maps have been largely featureless, and what you probably did every play was principally the identical. Abyss tackles this drawback on a number of fronts. Maps now have significant elevation, barrier and water options, normally giving the benefit to the defender. They’ll additionally mesh properly with the items obtainable in that base. For instance, not solely is the dragon residence a chasm that’s robust to traverse for non-fliers, but in addition the holder of the bottom can improve to offer dragon-related buffs.
On a bigger scale, you don’t have to simply play the identical marketing campaign again and again. There’s nonetheless a Story Mode, with a small choice of factions to decide on to take out the massive unhealthy and save the world. (For those who’re a narrative-first participant, we truthfully can’t endorse this; the writing is vapid and the characters are one-note. The cutscenes are additionally distractingly low-cost.) However Mission Mode provides a little bit of selection. There’s one for every faction. Decide the mage college? Your objective isn’t to beat all, it’s so as to add 50 magic consumer leaders in your crew. Or perhaps your chief’s in debt to the shopkeep and has to pawn loads. Along with totally different methods, this additionally lets you may have a shorter play, a much-needed factor when the complete marketing campaign is a number of dozens of hours.
Visually, we’d say Brigandine Abyss is an improve, however there’s room to enhance. It definitely appears like somebody concerned had the thought that making the sport look 20 p.c extra like Hearth Emblem would result in extra giving it a attempt. The principle character designer is Niji Hayashi, who’s carried out loads of work on Hearth Emblem Heroes, and whenever you have a look at among the artwork, that affect is abundantly clear. There’s not-Sothe, not-Cordelia, even not-Shigure and not-Laurent. Generic items additionally look loads like FEH’s generics. Outdoors of character artwork, there’s additionally a Hearth Emblem contact to the level-up display screen (which takes method too lengthy given the variety of items you may have) and the cut-in animation for essential hits.

Technically, although, it feels prefer it wanted extra time. The map graphics really feel actually crunchy and aliased. The tip of your flip is a one-second pause after which a lower to black with no animation. Menus don’t shut for ten seconds whereas the sport performs an audio clip of the shopkeeper over a static PNG. We examined the Swap 2 model and have been inquisitive about mouse assist, however this sport’s mouse sensitivity is so low that it’s unusable. It’s loads higher than the final sport, with its muddy textures and drab environments, and the “generic anime” coat of paint improves on that.
Brigandine Abyss is out now for Nintendo Swap 2, PlayStation 5, Xbox Sequence and PC. It’s developed by Adglobe and revealed by Happinet and NIS America.


