Sanada Juuyuushi (真田十勇士), launched 6/27/1998, developed and printed by Kotobuki System

This can be a considerably odd recreation — it seems as a top-down RPG however in a manner it’s extra like an journey recreation. The title interprets to “The Ten Sanada Braves,” a reference to a group of fictional ninja that served the (historic) warlord Sanada Yukimura within the sengoku interval. They’ve appeared in a variety of fictional media for the reason that late Edo interval; the very best identified of them might be Sarutobi Sasuke.
The story is comparatively primary; Yukimura’s father Masayuki tells him to assemble the ten braves and defeat Tokugawa. That’s your entire recreation; the ultimate boss is Tokugawa.

Getting the ten braves requires speaking to particular folks, discovering objects, and generally defeating enemies. Usually it’s good to recruit one Courageous to open the trail to the subsequent space as nicely. For example, the primary Courageous you recruit is Sasuke; you simply have to speak to him, then return to the primary city to get a letter from his grasp, and ship it to him. He then joins you to get revenge on Tokugawa.

While you get folks in your staff, it’s good to provide them with troopers, who’re principally the HP of the sport. You get these troopers by recruiting them from the random battles on the world map — you provide them Rations, after which it is best to add them to the suitable particular person (as an illustration, recruited Ninja ought to go to Sasuke and recruited Samurai ought to go to Yukimura, in any other case you’ll have to additionally pay them in “weapons”).
You even have to concentrate to the loyalty stats of every Courageous, which works down based mostly on numerous issues. You particularly must hassle with this if you’re assigning the “improper” troopers to a warlord. You’ll be able to enhance the loyalty by giving Rations to the unit. If the loyalty ever hits 0 you must combat a battle towards the revolting troopers, and the Courageous then has 0 troopers (similar as in the event that they have been defeated in battle).
There isn’t any gear; your entire battle system is predicated on a compatibility chart between the attacker and defender, and naturally the variety of troopers all sides has.

In the event you select to not attempt to recruit the enemies, all you are able to do is assault, and the effectiveness of the assault is totally dependent (I feel) on the compatibility. For example, Samurai are very efficient towards Ninja. So at first space Yukimura can minimize via all of the enemies. All you get from victory is cash, there is no such thing as a XP within the recreation.

It’s sort of an fascinating system I suppose, however it doesn’t really feel very similar to an RPG as a result of there’s little feeling of character improvement. Battles are extra like a puzzle than regular RPG battles and a lot of the remainder of the sport is simply determining how one can recruit every Courageous. So it is likely to be fascinating if you’re in search of an early NES recreation with uncommon gameplay however it scores very low on the “RPG qualities” meter.

