Subnautica 2 is off to a roaring begin, and developer Unknown Worlds lately celebrated the truth that 4m gamers have now dipped their toes into the waters of the ocean planet Proteus. That is loads of early entry suggestions to comb by way of, however the studio says it has been doing simply that and has now shared extra particulars on the modifications and main additions it is planning to implement subsequent.
Following on from the preliminary street map Unknown Worlds shared again in Might, the studio has printed the primary in a presumably ongoing collection of developer video blogs, this preliminary one fronted by Subnautica 2 design lead Anthony Gallegos. Based on Gallegos, the group is “already onerous at work” on quite a few “actually thrilling smaller updates”, together with enhancements to the Biomod system: particularly, new early-game Biomod choices and the flexibility to unlock extra passive slots.
On prime of that, wrecks are getting unspecified enhancements, and modifications to Blight encounters ought to make parasite aggression ranges extra apparent to gamers. Moreover, a precedence system for voiceover is within the works, with the aim of making certain gamers all the time hear crucial info at any time. Oh, and it will quickly be attainable to replay voice logs from the PDA.
As for these gamers who’ve been exploring the depths with associates in tow (and if that is you, I actually do not blame you, even when I am not satisfied co-op’s the easiest way to play Subnautica 2), new social options are on the way in which. Firstly, proximity voice chat is incoming, and that is along with new character customisation choices and emotes, the latter that means you’ll give your friends an encouraging thumbs up whereas one thing unspeakable bears down on them.
Unknown Worlds additionally reiterated that it is engaged on Subnautica 2’s first main early entry content material drop, which is able to embrace a brand new area. This space, the house of the Collector Leviathan, guarantees new creatures, new sources, and new story development. It will additionally embrace a brand new chassis, bringing again “probably the most requested participant experiences”. And if you’d like extra of a (actually not very refined) clue, Gallegos teased, “Get able to get stompy”.
Moreover, there’s some further excellent news in the event you’ve already invested a bunch of hours into Subnautica 2: Gallegos says the studio’s aim is so as to add all these items to gamers’ present saves, so they will not want to start out afresh every time new content material arrives. Much less encouraging for the courageous thalassophobes in the home? “I actually suppose it may be the scariest the sport has been but,” says Gallegos of the primary main replace, “and I can not wait so that you can attempt it.”
There isn’t any timeframe for any of this but, however Subnautica 2’s beforehand launched roadmap does, not less than, paint an image of the order Unknown Worlds intends these preliminary updates to reach. And, if nothing else, it provides the sport’s 4m gamers one thing to stay up for – which is extra enthusiasm than writer Krafton’s CEO might be feeling for the time being, given Subnautica 2’s smash success means the firm is now dealing with the $250m earnout it had reportedly tried to wiggle out of by in search of authorized recommendation from ChatGPT.

