Tuesday, September 29, 2026
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TOEM 2 Evaluation | RPGFan


Making a fascinating, family-friendly journey title that appeals to everybody isn’t any simple feat. On its floor, one want solely take out the swears, create some light-hearted quests and dialogue, and preserve the visuals brilliant and cartoony. That’s all properly and good, however can these adventures keep an grownup’s consideration? That’s the key to TOEM’s success, and TOEM 2 seeks to capitalize on that exact same formulation.

As soon as extra, our hero should embark on a journey to a far-off city to witness the TOEM. Cheeky references to this nebulous magical phenomenon litter right here and there all through the journey, however the true meat of TOEM 2 helps folks at every city after getting off the bus. Why not simply take a number of buses to the last word vacation spot in a single go? As a result of good will is the forex on this world. I suppose.

Acquire sufficient stamps and our hero can get again on the bus. Every location affords a collection of subtly titled quests to perform, however most gamers will be capable to simply wander round and assist folks with out counting on the journal. Along with the quests, gamers can discover a key landmark to {photograph}, refill a codex with images of critters, and easily take pleasure in wandering round these pleasant mini-worlds.

A zoomed out picture of TOEM 2.
I suppose the world actually is flat.

Every location is comprised of segregated squares of various elevation, width, and size. Click on the arrow on the edge and transfer on to the subsequent part. A useful minimap on the top-right assists with navigation, making exploration a snap. Most sections have a personality or two to speak to, a home or cave to enter, and a complete lotta charming surroundings to absorb and revel in. Generally a sq. doesn’t have a complete lot happening, however I additionally loved these breezy asides as they contributed to the environment of chill, low-stress adventuring.

And that’s what TOEM 2 excels on the most. Whereas checking off packing containers on the checklist is gratifying in itself, so many video games already supply that. What video games like TOEM 2 don’t at all times accomplish is the easy-going, whimsical adventuring. We’ve skilled this in video games like A Brief Hike, however TOEM and TOEM 2 appear to do that the perfect. Substantive at about 5 hours but concurrently light-hearted, TOEM 2 by no means feels prefer it hits the fuel, and that’s precisely what you need from a sport like this.

In fact, the stress-free environment is an excellent mixture of ethereal, easy music; attractive, distinctive visuals; and NPCs who’re charming in that the sky appears to be falling over a skinned knee or a misplaced key. These easy duties are clearly no trigger for concern to us, however serving to the panicked denizen makes us really feel like true heroes. As if small acts of kindness can actually make a distinction. Perhaps that’s the lesson right here.

TOEM 2 player character investigating a dimly lit room in a house.
All that daylight’s going to fade these books.

As spectacular as the chilliness vibes are, although, I’ve to be sincere about some shortcomings. Extra-of-the-same isn’t all dangerous when a sequel follows a robust predecessor, however that may solely carry a sport for thus lengthy. I went into TOEM 2 saying, “If that is simply TOEM another time, I’ll be joyful.” And I’m joyful, however may I be—happier? Undoubtedly, TOEM 2 is a facelift within the visuals division—and a few new mechanics present as much as supply some easy puzzling—however this simply looks like TOEM another time. That’s good, but it surely’s not nice.

Most quests contain fetching objects, participating in some simple platforming, and photographing some noteworthy macguffins. On uncommon events, the sport will throw a unusual curveball, like hopping right into a dream, however even a comparatively sizable quest like this can be a matter of fetching {a photograph} of one thing. The purpose isn’t the problem, however the stress-free environment of all of it; after some time, although, even the visuals lose their luster within the face of yet-another-fetch-quest. That’s why I discovered TOEM 2 higher to play in small bites, with my seven-year-old daughter alongside me.

From a toddler’s perspective, TOEM 2 hits all the fitting notes. My daughter couldn’t get sufficient of the wacky characters, cute creatures, and low-stress questing. She had fairly a little bit of issue with the platforming and a few of the puzzles, however that didn’t deter her. We loved the story collectively, and he or she was at all times asking for one more session of TOEM 2.

For those who’re searching for a dependable, breezy journey behind a shutter, look no additional than TOEM 2. Regardless of its easy execution and overused quest design, TOEM 2’s visuals and loopy characters make for a joyful romp. I hope One thing We Made, the builders, proceed to work on this collection, however I hope they take it in a daring path—not within the Dragon Quest XII sense, however possibly with a major change in sport design.

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